Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-21 | Merged revisions ↵ | Christopher Page | |
33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33183 | |||
2008-07-21 | Some refactoring for tracking of floating labels. | Nicola Mettifogo | |
svn-id: r33165 | |||
2008-07-14 | Made sure characters are not removed from the rendering list during switches. | Nicola Mettifogo | |
svn-id: r33052 | |||
2008-07-14 | Merged revisions ↵ | Christopher Page | |
32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33051 | |||
2008-07-13 | More refactoring of walk code. | Nicola Mettifogo | |
svn-id: r33033 | |||
2008-07-11 | Moved program and command execution code out of the engine, into their own ↵ | Nicola Mettifogo | |
brand new classes. svn-id: r33003 | |||
2008-07-10 | Parallaction works with the new GMM implementation | Christopher Page | |
svn-id: r32997 | |||
2008-07-09 | Fixed regression introduced with GfxObj: the character sprite was sometimes ↵ | Nicola Mettifogo | |
removed from the rendering list. svn-id: r32974 | |||
2008-07-02 | - Changed labels to be GfxObj's, thus removing the Label object altogether. | Nicola Mettifogo | |
- Changed Item's to be almost GfxObj's, since ownership and destruction of underlying resource is an issue here (got to think some more about it). svn-id: r32873 | |||
2008-06-25 | Parallaction now uses the new _quit flag | Christopher Page | |
svn-id: r32773 | |||
2008-06-24 | Fix for bug #2001193. Character confirmation screen didn't appear and game ↵ | Nicola Mettifogo | |
crashed because too many strings were added to the draw list. svn-id: r32762 | |||
2008-06-05 | Merged revisions ↵ | Christopher Page | |
32507-32513,32516,32518,32520-32521,32523-32524,32526-32548,32550-32562 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32563 | |||
2008-06-03 | PARA: Fixed some memory leaks | Christopher Page | |
svn-id: r32519 | |||
2008-06-03 | Fixed initialization of parsers, necessary after the latest removal of ↵ | Nicola Mettifogo | |
static arrays. svn-id: r32509 | |||
2008-06-02 | Merged revisions ↵ | Christopher Page | |
32348-32349,32351-32356,32358-32411,32413-32441,32443-32445,32449,32453-32454,32456-32457,32459-32462,32464-32465,32467-32492,32494-32503 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32505 | |||
2008-06-02 | PARA: Got rid of calls to system->quit() so that the Parallaction engine can ↵ | Christopher Page | |
return to the launcher. Also fixed a couple of memory leaks. svn-id: r32504 | |||
2008-06-02 | Sorted static mouse arrow bitmap, so it doesn't have to be 'decoded' on the ↵ | Nicola Mettifogo | |
fly. This saves a headache on re-entry. svn-id: r32495 | |||
2008-05-15 | * Cleanup of input code. | Nicola Mettifogo | |
* Removed old timer routines. svn-id: r32135 | |||
2008-05-14 | - Moved input code to its own class. | Nicola Mettifogo | |
- Slightly simplified inventory highlight code thanks to changes in input code. svn-id: r32115 | |||
2008-05-10 | Extracted script parsing code to its own class. | Nicola Mettifogo | |
svn-id: r31972 | |||
2008-05-09 | Moved location parsing out of the engines, to LocationParser_ns and ↵ | Nicola Mettifogo | |
LocationParser_br. svn-id: r31958 | |||
2008-05-05 | - Moved some members from the engine class to Location, since they belong there. | Nicola Mettifogo | |
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872 | |||
2008-04-28 | Moved some static members into Parallaction class. | Nicola Mettifogo | |
svn-id: r31755 | |||
2008-04-17 | Fixed usage of SharedPtr, so that reference counting is proper and there are ↵ | Nicola Mettifogo | |
no more objects that need constructors at global level (helps PalmOS). svn-id: r31533 | |||
2008-04-06 | Replaced custom ManagedList with Common::SharedPtr. | Nicola Mettifogo | |
svn-id: r31415 | |||
2008-02-05 | Changed main loop to allow BRA to return to menu after intro. | Nicola Mettifogo | |
svn-id: r30798 | |||
2008-02-03 | - Character is now initialized when needed (for the moment only by NS) | Nicola Mettifogo | |
- Forward lists are now bigger since BRA scripts are larger svn-id: r30769 | |||
2008-02-02 | Enabled rudimentary location switch in BRA. | Nicola Mettifogo | |
svn-id: r30748 | |||
2008-02-02 | Allowed BackgroundInfo to display bitmaps smaller than the screen and other ↵ | Nicola Mettifogo | |
small tweaks to re-enable splash screens in BRA. svn-id: r30732 | |||
2008-01-31 | Slightly simplified Archive selection when loading resources. | Nicola Mettifogo | |
svn-id: r30714 | |||
2008-01-29 | Cleanup (step 2). No code outside Gfx reference screen buffers anymore. | Nicola Mettifogo | |
svn-id: r30695 | |||
2008-01-28 | Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept ↵ | Nicola Mettifogo | |
to store the background picture. svn-id: r30687 | |||
2008-01-28 | Move low level background management into Gfx. | Nicola Mettifogo | |
svn-id: r30681 | |||
2008-01-28 | Removed all job routines. Stubs have been left for future reference in the ↵ | Nicola Mettifogo | |
code for BRA. svn-id: r30675 | |||
2008-01-28 | All interactive objects are now drawn in the framebuffer instead of using ↵ | Nicola Mettifogo | |
the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being. svn-id: r30673 | |||
2008-01-09 | Replaced the remaining old string code with the new label code. All the text ↵ | Nicola Mettifogo | |
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360 | |||
2008-01-08 | Restructured label handling and moved all related code to Gfx. | Nicola Mettifogo | |
svn-id: r30345 | |||
2008-01-06 | Indent with tabs instead of spaces. | Torbjörn Andersson | |
svn-id: r30312 | |||
2008-01-04 | Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵ | Nicola Mettifogo | |
Amiga. The correct font for intro screen has also been selected. svn-id: r30221 | |||
2008-01-02 | Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ↵ | Nicola Mettifogo | |
anymore when starting introduction. svn-id: r30173 | |||
2007-12-10 | * Switched Nippon Safes to use new names for savefiles. User will be asked ↵ | Nicola Mettifogo | |
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820 | |||
2007-12-08 | Fix for bug #1837503. Location switches can be scheduled recursively, so now ↵ | Nicola Mettifogo | |
flags needed to be handled in a safer way to prevent inconsistencies. svn-id: r29763 | |||
2007-11-22 | * added adapter from Graphics::Surface to Frames | Nicola Mettifogo | |
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615 | |||
2007-11-21 | * moved label drawing into Gfx, to be drawn directly in the framebuffer | Nicola Mettifogo | |
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593 | |||
2007-11-19 | * made engine use Inventory and InventoryRenderer | Nicola Mettifogo | |
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571 | |||
2007-11-19 | Walk and script handling are now directly handled by the main loop, instead ↵ | Nicola Mettifogo | |
of relying on the job list. svn-id: r29568 | |||
2007-11-18 | Cleanup. | Nicola Mettifogo | |
svn-id: r29562 | |||
2007-11-18 | Partly decoupled rendering from game data update. Graphics routines to ↵ | Nicola Mettifogo | |
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561 | |||
2007-11-18 | Removed other paranoia code from the original engine (as in revision 29505). | Nicola Mettifogo | |
svn-id: r29558 | |||
2007-11-18 | Cleanup. | Nicola Mettifogo | |
svn-id: r29556 |