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path: root/engines/parallaction/saveload.cpp
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2007-07-08Changed inventory graphics update from synchronous to lazy.Nicola Mettifogo
svn-id: r27975
2007-07-08Cleanup inventory code.Nicola Mettifogo
svn-id: r27974
2007-07-07Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies.Nicola Mettifogo
svn-id: r27954
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-13cleanupNicola Mettifogo
svn-id: r26834
2007-04-11- Moved Zone and Animation to List<>.Nicola Mettifogo
- Removed any reference to Node from codebase. svn-id: r26452
2007-04-09Cleanup of Zone/Animation removal code. Only the good god of void pointers ↵Nicola Mettifogo
knows how it managed to work until now. svn-id: r26430
2007-04-09- moved walk code to List<>Nicola Mettifogo
- some adjustments to #include statements svn-id: r26424
2007-04-07cleanupNicola Mettifogo
svn-id: r26409
2007-04-07Turned free___() routines into proper destructors for Zone, Animation and ↵Nicola Mettifogo
Program, and added memo comments for porting the engine to Common::List<>. svn-id: r26399
2007-04-01Function changeCharacter is now responsible for loading character specific ↵Nicola Mettifogo
Zones and such svn-id: r26339
2007-03-19made Animation a subclass of Zone (finally!)Nicola Mettifogo
svn-id: r26244
2007-03-18converted DoorData and Zone to Common::PointNicola Mettifogo
svn-id: r26215
2007-03-18Bug fixed: inventory wasn't refreshed when loading a savegame if character ↵Nicola Mettifogo
was not switched. To make things clearer, character are now forced to reload all of their data on switch/load. svn-id: r26190
2007-03-17Flattened anonymous union in Zone. Its members have been partially merged.Nicola Mettifogo
svn-id: r26181
2007-03-17some renaming to shorten linesNicola Mettifogo
svn-id: r26159
2007-03-17gathered character related stuff into a new struct Character, and modified ↵Nicola Mettifogo
calling code accordingly svn-id: r26158
2007-03-13removed pointless dependenciesNicola Mettifogo
svn-id: r26124
2007-03-11oopsNicola Mettifogo
svn-id: r26096
2007-03-11fixed bug: loading a game from the start menu doesn't lead to a crash anymoreNicola Mettifogo
svn-id: r26095
2007-03-11wrapped active location data into a new structureNicola Mettifogo
svn-id: r26085
2007-03-10changed kEngineMiniDonna to a more appropriate kEngineTransformedDonnaNicola Mettifogo
svn-id: r26075
2007-03-10simplified character mode handlingNicola Mettifogo
svn-id: r26074
2007-03-10some refactoringNicola Mettifogo
svn-id: r26072
2007-03-08deleted useless codeNicola Mettifogo
svn-id: r26025
2007-03-04wrapped loader routines into a new class named Disk. The new class is also ↵Nicola Mettifogo
responsible for handling Archives in place of the Parallaction engine. svn-id: r25972
2007-02-25wrapped archive routines into a new class named Archive. File-level static ↵Nicola Mettifogo
variables have been made members of the new class. svn-id: r25866
2007-02-19renamed file to follow common conventionNicola Mettifogo
svn-id: r25719