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2018-05-05PRINCE: Even more prince.cpp refactoring. Inventory and pathfindingEugene Sandulenko
2018-05-05PRINCE: More prince.cpp restructuringEugene Sandulenko
2018-05-05PRINCE: Moved audio-related methods to separate filesEugene Sandulenko
2018-05-05PRINCE: Move cursor manipulation to cursor.cppEugene Sandulenko
2018-05-05PRINCE: Move resource loading methods to separate fileEugene Sandulenko
2018-05-05PRINCE: Rename sound.cpp to music.cppEugene Sandulenko
2018-05-05JANITORIAL: Fix formattingEugene Sandulenko
2018-05-01PRINCE: Push down the AD includesBastien Bouclet
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-03-29JANITORIAL: Fix typoAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2017-11-20PRINCE: Added detection for alternative Russian versionEugene Sandulenko
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-09-03PRINCE: Make Russian version of the game start.Eugene Sandulenko
2016-09-03PRINCE: Added detection to Russian version of the game.Eugene Sandulenko
2016-09-03PRINCE: Properly detect translated versions, and mark them via Game FeatureEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-07-04PRINCE: Remove manual debug level setting. It's too noisy.Torbjörn Andersson
2016-07-04PRINCE: Add video player for topware.avi logoTorbjörn Andersson
2016-07-03PRINCE: Prefix the names of the data archivesTorbjörn Andersson
2016-07-03PRINCE: Correct search path to voices/databank.ptcTorbjörn Andersson
2016-06-08PRINCE: Use # as savefile matching patternEugene Sandulenko
2016-05-31PRINCE: Detecting unknown cursorsEugene Sandulenko
2016-05-31PRINCE: Proper processing of missing sprite maskEugene Sandulenko
2016-05-31PRINCE: Object initializationEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-05-14PRINCE: Remove redundant checkEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2015-11-27PRINCE: Fix color clipping logicEugene Sandulenko
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume sett...lukaslw
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
2014-11-09PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...lukaslw
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw
2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...lukaslw
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw