index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
prince
Age
Commit message (
Expand
)
Author
2018-03-26
PRINCE: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2017-11-20
PRINCE: Added detection for alternative Russian version
Eugene Sandulenko
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-10-21
PRINCE: Refactored detection code into widely accepted schema
Eugene Sandulenko
2016-09-03
PRINCE: Make Russian version of the game start.
Eugene Sandulenko
2016-09-03
PRINCE: Added detection to Russian version of the game.
Eugene Sandulenko
2016-09-03
PRINCE: Properly detect translated versions, and mark them via Game Feature
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-07-04
PRINCE: Remove manual debug level setting. It's too noisy.
Torbjörn Andersson
2016-07-04
PRINCE: Add video player for topware.avi logo
Torbjörn Andersson
2016-07-03
PRINCE: Prefix the names of the data archives
Torbjörn Andersson
2016-07-03
PRINCE: Correct search path to voices/databank.ptc
Torbjörn Andersson
2016-06-08
PRINCE: Use # as savefile matching pattern
Eugene Sandulenko
2016-05-31
PRINCE: Detecting unknown cursors
Eugene Sandulenko
2016-05-31
PRINCE: Proper processing of missing sprite mask
Eugene Sandulenko
2016-05-31
PRINCE: Object initialization
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-14
PRINCE: Remove redundant check
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2015-11-27
PRINCE: Fix color clipping logic
Eugene Sandulenko
2014-11-09
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
lukaslw
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
lukaslw
2014-11-09
PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow RTL engine feature
lukaslw
2014-11-09
PRINCE: Allow to skip intro animation with LMB
lukaslw
2014-11-08
PRINCE: showLogo() - allow to skip logo animation or quit game during it
lukaslw
2014-11-08
PRINCE: Silence last comparison warning in gcc
lukaslw
2014-11-08
PRINCE: Silence signed and unsigned comparison warnings in gcc
lukaslw
2014-11-08
PRINCE: Fix double loading of variaTxt.dat file in init()
lukaslw
2014-11-08
PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...
lukaslw
2014-11-08
PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
lukaslw
2014-10-28
PRINCE: Change PrinceGameType enum names
lukaslw
2014-10-28
PRINCE: Allow to load translation file - prince_translation.dat
lukaslw
2014-10-28
PRINCE: Remove trailing whitespace
Filippos Karapetis
2014-10-26
PRINCE: Fix another variable sign
Eugene Sandulenko
2014-10-26
PRINCE: Fix variable sign
Eugene Sandulenko
2014-10-26
PRINCE: Fix warning
Eugene Sandulenko
2014-10-25
PRINCE: Fix potential out-of-bounds read (CID 1248502)
Torbjörn Andersson
2014-10-25
PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)
Torbjörn Andersson
2014-10-25
PRINCE: Fix potential out-of-bounds write (CID 1248504)
Torbjörn Andersson
2014-10-10
PRINCE: rename a couple of variables named "rand"
Strangerke
2014-10-10
PRINCE: Reduce the scope of several variables in GraphicsMan
Strangerke
[next]