Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-09-30 | SAGA: Some code cleanup | Max Horn | |
svn-id: r34703 | |||
2008-09-30 | Added multiple new open() methods to Common::File, which make it possible to ↵ | Max Horn | |
use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName() svn-id: r34696 | |||
2008-09-05 | Hopefully fixed the chaos with the SAGA volume values. This also fixes the ↵ | Filippos Karapetis | |
broken volume introduced with the introduction of the RTL code in the engine svn-id: r34349 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: SAGA | Max Horn | |
svn-id: r34252 | |||
2008-08-20 | I believe the setVolume() function has to be guarded by a mutex. (I added ↵ | Torbjörn Andersson | |
this to the Tinsel engine a while back to fix mysterious problems, but forgot to add it elsewhere.) Maybe this will fix the mysterious IHNM crashes, as well? svn-id: r34048 | |||
2008-07-01 | Sound settings for Saga can be configured from the GMM | Christopher Page | |
svn-id: r32863 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-04-05 | Simplify code | Eugene Sandulenko | |
svn-id: r31409 | |||
2008-04-05 | Added code to load (but NOT play) the external music files in the Macintosh ↵ | Filippos Karapetis | |
version of IHNM. I believe that the music in the Mac version is in TFMX format, which is not supported yet svn-id: r31408 | |||
2008-04-05 | Added detection for IHNM Mac. Gampe plays, but sound and music is a big TODO | Eugene Sandulenko | |
svn-id: r31403 | |||
2008-02-24 | Removed 2 unnecessary calls to File::exists() | Filippos Karapetis | |
svn-id: r30952 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-04 | Slight cleanup | Filippos Karapetis | |
svn-id: r30217 | |||
2007-12-13 | Use CLIP template for clipping in the SAGA engine | Filippos Karapetis | |
svn-id: r29855 | |||
2007-10-31 | Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings" | Filippos Karapetis | |
svn-id: r29345 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-19 | Removed a variable initialization out of a while loop | Filippos Karapetis | |
svn-id: r28959 | |||
2007-09-02 | I believe this fixes part of the music fading glitch in IHNM, but there's still | Torbjörn Andersson | |
a slight problem when the intro fades the music down. Just before starting the new music, the old music is briefly set back to normal volume again. This could be a script bug, but I haven't investigated it any further. svn-id: r28833 | |||
2007-09-01 | Remove the timer callback when the Music object is deleted. | Torbjörn Andersson | |
svn-id: r28783 | |||
2007-08-26 | Compressed digital music in the ITE demo versions is played correctly now | Filippos Karapetis | |
svn-id: r28752 | |||
2007-08-22 | Implemented music pause and resume | Filippos Karapetis | |
svn-id: r28698 | |||
2007-08-22 | Mutexes are now used in the MIDI music playing code | Filippos Karapetis | |
svn-id: r28697 | |||
2007-08-22 | Implemented Music::stop | Filippos Karapetis | |
svn-id: r28695 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-31 | Music should not be played after changing scene if it's disabled from the ↵ | Filippos Karapetis | |
options svn-id: r28347 | |||
2007-07-30 | Music works now in the IHNM demo | Filippos Karapetis | |
svn-id: r28332 | |||
2007-07-17 | Possible fix for bug 1754613, part 2: changed the way compressed digital ↵ | Filippos Karapetis | |
music is detected svn-id: r28127 | |||
2007-07-15 | To loop a music track forever, the number of loops is set to 0 | Filippos Karapetis | |
svn-id: r28105 | |||
2007-07-15 | ITE: looping of compressed digital music is now done by the respective ↵ | Filippos Karapetis | |
compressed streams themselves svn-id: r28104 | |||
2007-07-15 | ITE: Music looping works now with compressed digital music. However, there's ↵ | Filippos Karapetis | |
still a small pause when a track restarts svn-id: r28082 | |||
2007-07-14 | Fixed compilation. | Torbjörn Andersson | |
svn-id: r28078 | |||
2007-07-14 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28072 | |||
2007-07-14 | Some more updates for looping of compressed digital music. It's still not ↵ | Filippos Karapetis | |
working, though svn-id: r28071 | |||
2007-07-14 | Cleanup of the digital music code. Now all kinds of music (uncompressed and ↵ | Filippos Karapetis | |
compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069 | |||
2007-07-13 | Add TODO: music looping does not work with compressed digital music | Filippos Karapetis | |
svn-id: r28056 | |||
2007-07-12 | Renamed a variable, so that it makes more sense | Filippos Karapetis | |
svn-id: r28042 | |||
2007-06-27 | Fix compiler warning. | Travis Howell | |
svn-id: r27739 | |||
2007-06-26 | Add support for compressed digital music in ITE | Filippos Karapetis | |
svn-id: r27734 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-14 | oops, openStreamFile of course uses milliseconds, not frames, for the ↵ | Max Horn | |
playback offsets/durations svn-id: r26475 | |||
2007-04-14 | Removed some leftovers | Max Horn | |
svn-id: r26474 | |||
2007-04-14 | Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) ↵ | Max Horn | |
with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration svn-id: r26473 | |||
2007-02-25 | Fix looping for enchanced soundtracks. | Eugene Sandulenko | |
svn-id: r25855 | |||
2007-02-24 | Added numLoops parameter to DigitalTrackInfo::play | Max Horn | |
svn-id: r25836 | |||
2006-10-21 | cleanup | Max Horn | |
svn-id: r24407 |