Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-13 | IHNM: Button texts are read from the game data files, instead of the ↵ | Filippos Karapetis | |
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-06-13 | Fix the quit panel in IHNM | Filippos Karapetis | |
svn-id: r27387 | |||
2007-06-12 | Fixed several colors and fonts in IHNM | Filippos Karapetis | |
svn-id: r27382 | |||
2007-06-06 | Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵ | Filippos Karapetis | |
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-09 | speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculation | Andrew Kurushin | |
svn-id: r26791 | |||
2007-04-27 | SAGA: Moved displayinfo stuff into its own header file | Max Horn | |
svn-id: r26635 | |||
2007-04-27 | Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h | Max Horn | |
svn-id: r26632 | |||
2007-03-18 | SAGA: Make use of EventManager::getMousePos | Max Horn | |
svn-id: r26223 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2006-12-19 | Merged SagaEngine::postInitGame() into SagaEngine::initGame() | Max Horn | |
svn-id: r24887 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-10-08 | More const madness. | Eugene Sandulenko | |
svn-id: r24191 | |||
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko | |
svn-id: r24090 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-06-11 | Support of new subtitles code. Patch from salty-horse. | Eugene Sandulenko | |
svn-id: r23031 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-16 | Reduced dependencies on base/plugins.h | Max Horn | |
svn-id: r21940 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-03-27 | improve game detection: | Andrew Kurushin | |
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468 | |||
2006-03-14 | Compute the full game title when detecting games & creating engine ↵ | Max Horn | |
instances, and also use that for savegames (all for debugging) svn-id: r21285 | |||
2006-03-09 | Moved SAGA plugin interface code from saga.cpp to game.cpp | Max Horn | |
svn-id: r21181 | |||
2006-03-09 | Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵ | Max Horn | |
TODO in the saveload code now) svn-id: r21171 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |