Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-04 | - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has ↵ | Johannes Schickel | |
fundamently changed in g++ 4.3 - Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though) - Fixed some warnings for g++ 4.3 (only for the engines I'm using) svn-id: r32540 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-04-05 | Sound effects in the Macintosh version of IHNM are now working | Filippos Karapetis | |
svn-id: r31404 | |||
2008-04-05 | Added detection for IHNM Mac. Gampe plays, but sound and music is a big TODO | Eugene Sandulenko | |
svn-id: r31403 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-09 | Change an error to a warning | Filippos Karapetis | |
svn-id: r30363 | |||
2008-01-07 | Removed some obsolete defines | Filippos Karapetis | |
svn-id: r30320 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-12-20 | Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color" | Filippos Karapetis | |
svn-id: r29929 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-30 | Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" | Filippos Karapetis | |
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134 | |||
2007-09-23 | remove _saveMarks from SAGA load and save implementation | Andrew Kurushin | |
svn-id: r29053 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-22 | Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵ | Filippos Karapetis | |
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031 | |||
2007-09-13 | The early ITE demos were not interactive | Filippos Karapetis | |
svn-id: r28897 | |||
2007-08-26 | Cleanup | Filippos Karapetis | |
svn-id: r28748 | |||
2007-08-21 | The button sprites of the warnings dialogs of IHNM are loaded correctly now. ↵ | Filippos Karapetis | |
Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) svn-id: r28690 | |||
2007-08-18 | Corrected some of the colors in the save/load dialogs in IHNM | Filippos Karapetis | |
svn-id: r28648 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-30 | Initial support of the psychic profile in IHNM (still buggy) | Filippos Karapetis | |
svn-id: r28323 | |||
2007-07-13 | Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵ | Filippos Karapetis | |
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 | |||
2007-07-06 | Modified ticksToMSec in IHNM, so that it waits for the correct amount of ↵ | Filippos Karapetis | |
time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places svn-id: r27939 | |||
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-13 | IHNM: Button texts are read from the game data files, instead of the ↵ | Filippos Karapetis | |
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-06-13 | Fix the quit panel in IHNM | Filippos Karapetis | |
svn-id: r27387 | |||
2007-06-12 | Fixed several colors and fonts in IHNM | Filippos Karapetis | |
svn-id: r27382 | |||
2007-06-06 | Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵ | Filippos Karapetis | |
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-09 | speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculation | Andrew Kurushin | |
svn-id: r26791 | |||
2007-04-27 | SAGA: Moved displayinfo stuff into its own header file | Max Horn | |
svn-id: r26635 | |||
2007-04-27 | Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h | Max Horn | |
svn-id: r26632 | |||
2007-03-18 | SAGA: Make use of EventManager::getMousePos | Max Horn | |
svn-id: r26223 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2006-12-19 | Merged SagaEngine::postInitGame() into SagaEngine::initGame() | Max Horn | |
svn-id: r24887 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-10-08 | More const madness. | Eugene Sandulenko | |
svn-id: r24191 | |||
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko | |
svn-id: r24090 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-06-11 | Support of new subtitles code. Patch from salty-horse. | Eugene Sandulenko | |
svn-id: r23031 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-16 | Reduced dependencies on base/plugins.h | Max Horn | |
svn-id: r21940 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-03-27 | improve game detection: | Andrew Kurushin | |
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468 | |||
2006-03-14 | Compute the full game title when detecting games & creating engine ↵ | Max Horn | |
instances, and also use that for savegames (all for debugging) svn-id: r21285 |