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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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Author
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Overhaul of the debugger code
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-08-26
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
Travis Howell
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-30
Added explicit string equals/hash functors to a new header common/hash-str.h;...
Max Horn
2006-07-23
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
Torbjörn Andersson
2006-07-23
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
Torbjörn Andersson
2006-07-22
Fix struct packing issues (macros are not resolve in #pragma params, at least...
Max Horn
2006-07-22
- let md5_file accept a FilesystemNode too
Johannes Schickel
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-07-21
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...
Max Horn
2006-07-14
More whitespace changes.
Torbjörn Andersson
2006-07-09
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...
Max Horn
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-06-20
Cleanup. It seems unnecessary to have a "break" right after an unconditional
Torbjörn Andersson
2006-06-16
Fix gcc warning.
Eugene Sandulenko
2006-06-16
fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"
Andrew Kurushin
2006-06-11
Support of new subtitles code. Patch from salty-horse.
Eugene Sandulenko
2006-06-07
Fix bug #1502021: "ITE: January 2006 Release menu problem"
Eugene Sandulenko
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-13
Add newline to end of file
Travis Howell
2006-05-13
extract GameDescriptions to separate files (this will help compress_saga tool...
Andrew Kurushin
2006-05-08
Changed abs() to ABS()
Torbjörn Andersson
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-26
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
Eugene Sandulenko
2006-04-25
Show GUI message when game data is not found.
Eugene Sandulenko
2006-04-16
Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ...
Max Horn
2006-04-16
Reduced dependencies on base/plugins.h
Max Horn
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-14
Changed File::open to take a Common::String as file name parameter
Max Horn
2006-04-13
Fixes save/load.
Johannes Schickel
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Removed common/map.h with the Common::Map template class (it was a very bad i...
Max Horn
2006-04-04
Removed extra exclamation marks in warning() calls as well.
Eugene Sandulenko
2006-04-04
Fix md5 for German IHNM
Eugene Sandulenko
2006-04-01
Removing superfluous addDefaultDirectory call
Max Horn
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-28
Removing bogus leftovers
Max Horn
2006-03-27
improve game detection:
Andrew Kurushin
2006-03-24
fix ITE SUNSPOT music loop
Andrew Kurushin
2006-03-14
Compute the full game title when detecting games & creating engine instances,...
Max Horn
2006-03-09
Moved SAGA plugin interface code from saga.cpp to game.cpp
Max Horn
2006-03-09
Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TO...
Max Horn
2006-03-09
Made sure the generic ITE description matches the 'special' ones in game.cpp
Max Horn
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