Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at ↵ | Max Horn | |
least for GCC) svn-id: r23569 | |||
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel | |
- changes some engine detectors to use it svn-id: r23559 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵ | Max Horn | |
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵ | Max Horn | |
checking for GCC / not GCC svn-id: r23458 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-06-16 | Fix gcc warning. | Eugene Sandulenko | |
svn-id: r23149 | |||
2006-06-16 | fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom" | Andrew Kurushin | |
svn-id: r23148 | |||
2006-06-11 | Support of new subtitles code. Patch from salty-horse. | Eugene Sandulenko | |
svn-id: r23031 | |||
2006-06-07 | Fix bug #1502021: "ITE: January 2006 Release menu problem" | Eugene Sandulenko | |
svn-id: r22977 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-13 | Add newline to end of file | Travis Howell | |
svn-id: r22434 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-05-08 | Changed abs() to ABS() | Torbjörn Andersson | |
svn-id: r22389 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko | |
svn-id: r22164 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-16 | Reduced dependencies on base/plugins.h | Max Horn | |
svn-id: r21940 | |||
2006-04-16 | Removed the directory parameter from md5_file | Max Horn | |
svn-id: r21937 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn | |
svn-id: r21867 | |||
2006-04-13 | Fixes save/load. | Johannes Schickel | |
svn-id: r21842 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Removed common/map.h with the Common::Map template class (it was a very bad ↵ | Max Horn | |
implementation, and our HashMap is simply better). svn-id: r21688 | |||
2006-04-04 | Removed extra exclamation marks in warning() calls as well. | Eugene Sandulenko | |
svn-id: r21608 | |||
2006-04-04 | Fix md5 for German IHNM | Eugene Sandulenko | |
svn-id: r21606 | |||
2006-04-01 | Removing superfluous addDefaultDirectory call | Max Horn | |
svn-id: r21531 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-28 | Removing bogus leftovers | Max Horn | |
svn-id: r21471 | |||
2006-03-27 | improve game detection: | Andrew Kurushin | |
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468 | |||
2006-03-24 | fix ITE SUNSPOT music loop | Andrew Kurushin | |
svn-id: r21439 | |||
2006-03-14 | Compute the full game title when detecting games & creating engine ↵ | Max Horn | |
instances, and also use that for savegames (all for debugging) svn-id: r21285 | |||
2006-03-09 | Moved SAGA plugin interface code from saga.cpp to game.cpp | Max Horn | |
svn-id: r21181 | |||
2006-03-09 | Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵ | Max Horn | |
TODO in the saveload code now) svn-id: r21171 | |||
2006-03-09 | Made sure the generic ITE description matches the 'special' ones in game.cpp | Max Horn | |
svn-id: r21169 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵ | Max Horn | |
factory function (just like with the other AudioStream subclasses) svn-id: r21043 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-03-02 | apply CYX mem-leak fix patch | Andrew Kurushin | |
svn-id: r21013 | |||
2006-02-25 | Removed last two uses of MKID | Max Horn | |
svn-id: r20872 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 |