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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
2010-06-09The EngineState is no longer recreated when a game is restored, thus we don't...Filippos Karapetis
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-08Don't shrink the stack after reconstructing it, when loading a saved game. Fi...Filippos Karapetis
2010-06-08CleanupFilippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-08Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer()Filippos Karapetis
2010-06-08Made reconstruct_stack() a member of SegManagerFilippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-31The save/load object init code is now unified with the regular object init codeFilippos Karapetis
2010-05-31Slight cleanupFilippos Karapetis
2010-05-30SCI: Script exports and synonyms are now initialized when a script is loaded....Filippos Karapetis
2010-05-30CleanupFilippos Karapetis
2010-05-30Made load_script() a member of the Script classFilippos Karapetis
2010-05-30Limit access to the _bufSize, _scriptSize and _heapSize members of the Script...Filippos Karapetis
2010-05-29Limit access to the _classTable array (now it's directly accessible only insi...Filippos Karapetis
2010-05-29SCI: Make Script::_exportTable const (yay :-)Max Horn
2010-05-29Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA work...Filippos Karapetis
2010-05-26SCI: Making various object and script related things constMax Horn
2010-05-26Made find_unique_script_block() a member of the Script classFilippos Karapetis
2010-05-26CleanupFilippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-19SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priorityMartin Kiewitz
2010-05-19Updated the save game format for the changes in #49093Filippos Karapetis
2010-05-19Removed the exportsAreWide variable from the segment manager and save games, ...Filippos Karapetis
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
2010-05-11SCI: fix crash/heap issue when saving games (change was actually made by walt...Martin Kiewitz
2010-04-17SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga...Martin Kiewitz
2010-03-10Fix warningMax Horn
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabledMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-06SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai...Martin Kiewitz
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03cleanupMax Horn
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn