aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2010-08-17SCI: added a wrapper for GUI::MessageDialogFilippos Karapetis
2010-08-07SCI: Converted an error back into a warning when loading gamesFilippos Karapetis
2010-08-04SCI: Fix infinite recursion when saving.Willem Jan Palenstijn
2010-08-04SCI: Simplify code (let the compiler interfer types where possible)Max Horn
2010-08-04SCI: Remove reference to common/serializer.h from vm_types.hMax Horn
2010-08-04SCI: Fix restoring SCI32 games (a regression of r51712)Matthew Hoops
2010-08-03SCI: reset ports when restoringMartin Kiewitz
2010-08-03SCI: CleanupFilippos Karapetis
2010-08-02SCI: Yet another slight leak fix.Johannes Schickel
2010-08-02GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.Johannes Schickel
2010-08-02SCI: Fix memory leak.Johannes Schickel
2010-07-31SCI: kGameIsRestarting returns 2 when we restoredMartin Kiewitz
2010-07-27SCI: implemented kPalette(save/restore)Martin Kiewitz
2010-07-23SCI: Actually sync kPalVary data when saving/loadingFilippos Karapetis
2010-07-23SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,...Filippos Karapetis
2010-07-23SCI: some changes to kPalVary savingMartin Kiewitz
2010-07-23SCI: Now saving the kPalVary state inside savegamesFilippos Karapetis
2010-07-22SCI: Fixed a bug when loading some saved games (sometimes, the execution stac...Filippos Karapetis
2010-07-17SCI: checking if within kernel function before overwrite a save (thx @ digitall)Martin Kiewitz
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
2010-07-07SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ...Filippos Karapetis
2010-07-06SCI: Add version to obsolete stringMax Horn
2010-07-01SCI: Invoke resetSegMan from SegManager::saveLoadWithSerializer, not from Eng...Max Horn
2010-07-01SCI: Make SegManager::_classTable private.Max Horn
2010-07-01SCI: Rename some variables to match our naming conventionsMax Horn
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-30When deleting a list node, erase its references to predecessor and successor ...Filippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-28Don't initialize graphics again when loadingFilippos Karapetis
2010-06-28SCI: Make Script member vars private; add const qualifiersMax Horn
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-22Reverted the code which handles objects without a base object when loading, f...Filippos Karapetis
2010-06-22Stop saving the buffer, script and heap sizes of each script in saved gamesFilippos Karapetis
2010-06-19SCI: resume when unable to locate base objects - fixes loading some saved gamesMartin Kiewitz
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an er...Filippos Karapetis
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
2010-06-15Properly reconstruct the running stack when restoring (a regression from comm...Filippos Karapetis
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
2010-06-15Added a signature of the game itself inside saved games (the size of script 0...Filippos Karapetis
2010-06-15Reorganized functions a bitFilippos Karapetis
2010-06-15Cleanup of the savegame code:Filippos Karapetis
2010-06-14SCI: Limit the screen refresh rate to 60fpsFilippos Karapetis
2010-06-13The offset of script local variables is now calculated when the script is loa...Filippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
2010-06-09The EngineState is no longer recreated when a game is restored, thus we don't...Filippos Karapetis
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis