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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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savegame.h
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Author
2016-01-14
SCI: Use tick-based timing more consistently
Colin Snover
2016-01-14
SCI: Implement SCI32 kPalVary and kPalette setFade
Colin Snover
2015-04-26
SCI: implement delayed restore via ScummVM menu
Martin Kiewitz
2015-02-15
SCI: Use sound resource priority by default for songs
Willem Jan Palenstijn
2015-02-14
SCI: Register and save playBed option to PlaySound
Willem Jan Palenstijn
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-09-21
SCI: sfx/music priority int16 fixes bug #3615038
m-kiewitz
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-12-24
SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like SSCI...
Filippos Karapetis
2010-12-07
SCI: Bumped up the save game version for rev #54805
Filippos Karapetis
2010-11-08
SCI: Some changes regarding the string heap in saved games
Filippos Karapetis
2010-11-01
SCI: fixing lf
Martin Kiewitz
2010-11-01
SCI: saving/restoring script created windows now
Martin Kiewitz
2010-10-31
SCI: Play time related changes
Filippos Karapetis
2010-09-24
SCI: save/restore intensity of sysPalette
Martin Kiewitz
2010-07-23
SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,...
Filippos Karapetis
2010-07-23
SCI: Now saving the kPalVary state inside savegames
Filippos Karapetis
2010-07-07
SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ...
Filippos Karapetis
2010-06-22
Stop saving the buffer, script and heap sizes of each script in saved games
Filippos Karapetis
2010-06-15
- Swapped the return value of gamestate_save (false = failed, true = succeeded)
Filippos Karapetis
2010-06-15
Added a signature of the game itself inside saved games (the size of script 0...
Filippos Karapetis
2010-06-13
The offset of script local variables is now calculated when the script is loa...
Filippos Karapetis
2010-05-30
SCI: Script exports and synonyms are now initialized when a script is loaded....
Filippos Karapetis
2010-05-19
Updated the save game format for the changes in #49093
Filippos Karapetis
2010-01-31
Removed duplicate code. Some cleanup
Filippos Karapetis
2010-01-30
Add support for saving/loading Arrays/Strings in SCI32. It's possible to save...
Matthew Hoops
2010-01-01
SCI: fixing saved game compatibility
Martin Kiewitz
2010-01-01
SCI/new music code:
Filippos Karapetis
2009-12-31
SCI/new music code: The loop selector for each music score is no longer cache...
Filippos Karapetis
2009-12-27
SCI/new music code:
Filippos Karapetis
2009-12-25
SCI/new music code: Some initial code for saving/loading the sound state
Filippos Karapetis
2009-12-08
SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)
Martin Kiewitz
2009-10-11
Implemented some advanced savegame functionality - loading and deleting saveg...
Filippos Karapetis
2009-09-25
SCI: Remove EngineState::game_version, it was only used for saving anyway. Al...
Max Horn
2009-09-21
SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects...
Max Horn
2009-09-06
SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...
Max Horn
2009-08-25
- Simplified the parameters of some functions
Filippos Karapetis
2009-05-14
- Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag
Filippos Karapetis
2009-03-12
EngineState is a struct, not a class
Filippos Karapetis
2009-03-12
SCI: Moved savegame specific stuff from state.h to a new header savegame.h
Max Horn