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path: root/engines/sci/engine/savegame.h
AgeCommit message (Expand)Author
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-12-24SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like SSCI...Filippos Karapetis
2010-12-07SCI: Bumped up the save game version for rev #54805Filippos Karapetis
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
2010-11-01SCI: fixing lfMartin Kiewitz
2010-11-01SCI: saving/restoring script created windows nowMartin Kiewitz
2010-10-31SCI: Play time related changesFilippos Karapetis
2010-09-24SCI: save/restore intensity of sysPaletteMartin Kiewitz
2010-07-23SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,...Filippos Karapetis
2010-07-23SCI: Now saving the kPalVary state inside savegamesFilippos Karapetis
2010-07-07SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ...Filippos Karapetis
2010-06-22Stop saving the buffer, script and heap sizes of each script in saved gamesFilippos Karapetis
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
2010-06-15Added a signature of the game itself inside saved games (the size of script 0...Filippos Karapetis
2010-06-13The offset of script local variables is now calculated when the script is loa...Filippos Karapetis
2010-05-30SCI: Script exports and synonyms are now initialized when a script is loaded....Filippos Karapetis
2010-05-19Updated the save game format for the changes in #49093Filippos Karapetis
2010-01-31Removed duplicate code. Some cleanupFilippos Karapetis
2010-01-30Add support for saving/loading Arrays/Strings in SCI32. It's possible to save...Matthew Hoops
2010-01-01SCI: fixing saved game compatibilityMartin Kiewitz
2010-01-01SCI/new music code:Filippos Karapetis
2009-12-31SCI/new music code: The loop selector for each music score is no longer cache...Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-25SCI/new music code: Some initial code for saving/loading the sound stateFilippos Karapetis
2009-12-08SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)Martin Kiewitz
2009-10-11Implemented some advanced savegame functionality - loading and deleting saveg...Filippos Karapetis
2009-09-25SCI: Remove EngineState::game_version, it was only used for saving anyway. Al...Max Horn
2009-09-21SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects...Max Horn
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...Max Horn
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
2009-05-14- Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flagFilippos Karapetis
2009-03-12EngineState is a struct, not a classFilippos Karapetis
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn