Age | Commit message (Expand) | Author |
2013-09-21 | SCI: sfx/music priority int16 fixes bug #3615038 | m-kiewitz |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2010-12-24 | SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like SSCI... | Filippos Karapetis |
2010-12-07 | SCI: Bumped up the save game version for rev #54805 | Filippos Karapetis |
2010-11-08 | SCI: Some changes regarding the string heap in saved games | Filippos Karapetis |
2010-11-01 | SCI: fixing lf | Martin Kiewitz |
2010-11-01 | SCI: saving/restoring script created windows now | Martin Kiewitz |
2010-10-31 | SCI: Play time related changes | Filippos Karapetis |
2010-09-24 | SCI: save/restore intensity of sysPalette | Martin Kiewitz |
2010-07-23 | SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,... | Filippos Karapetis |
2010-07-23 | SCI: Now saving the kPalVary state inside savegames | Filippos Karapetis |
2010-07-07 | SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ... | Filippos Karapetis |
2010-06-22 | Stop saving the buffer, script and heap sizes of each script in saved games | Filippos Karapetis |
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis |
2010-06-15 | Added a signature of the game itself inside saved games (the size of script 0... | Filippos Karapetis |
2010-06-13 | The offset of script local variables is now calculated when the script is loa... | Filippos Karapetis |
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is loaded.... | Filippos Karapetis |
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis |
2010-01-31 | Removed duplicate code. Some cleanup | Filippos Karapetis |
2010-01-30 | Add support for saving/loading Arrays/Strings in SCI32. It's possible to save... | Matthew Hoops |
2010-01-01 | SCI: fixing saved game compatibility | Martin Kiewitz |
2010-01-01 | SCI/new music code: | Filippos Karapetis |
2009-12-31 | SCI/new music code: The loop selector for each music score is no longer cache... | Filippos Karapetis |
2009-12-27 | SCI/new music code: | Filippos Karapetis |
2009-12-25 | SCI/new music code: Some initial code for saving/loading the sound state | Filippos Karapetis |
2009-12-08 | SCI: Saving picPort now (fixes loading saved games in castle of dr. brain) | Martin Kiewitz |
2009-10-11 | Implemented some advanced savegame functionality - loading and deleting saveg... | Filippos Karapetis |
2009-09-25 | SCI: Remove EngineState::game_version, it was only used for saving anyway. Al... | Max Horn |
2009-09-21 | SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects... | Max Horn |
2009-09-06 | SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int... | Max Horn |
2009-08-25 | - Simplified the parameters of some functions | Filippos Karapetis |
2009-05-14 | - Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag | Filippos Karapetis |
2009-03-12 | EngineState is a struct, not a class | Filippos Karapetis |
2009-03-12 | SCI: Moved savegame specific stuff from state.h to a new header savegame.h | Max Horn |