Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | SCI: Adapt the segment and offset getters/setters for SCI3 | Filippos Karapetis | |
This is by no means complete, but it's a good start. It is based on an earlier discussion on the subject, and it allows us to use the highest two bits from the segment for offset addresses | |||
2014-02-17 | SCI: Fix NS rect calculation in GK1 (and SCI32 in general) | Filippos Karapetis | |
This fixes the regressions caused by refactoring in SCI32. Thanks to Timo Korvola for tracking down the issue and providing an initial patch in bug #6452 | |||
2014-02-17 | SCI: Allow saving without a VERSION file in Jones | Filippos Karapetis | |
Apparently, the original does the same. Fixes bug #6535 | |||
2014-02-17 | SCI: Provide more accurate error messages for unsupported saved games | Filippos Karapetis | |
2014-01-29 | SCI: fix typo in getSciLanguageString CID 1003556 | Martin Kiewitz | |
2014-01-27 | SCI: fix null pointer access in logKernelCall | Martin Kiewitz | |
method was/is used for debugging only CID 1003612 | |||
2013-12-24 | SCI: injecting "dual" view into King's Quest 6 CD | Martin Kiewitz | |
for dual mode (text+speech at the same time) | |||
2013-12-24 | SCI: workarounds / new bug ids in comments | Martin Kiewitz | |
2013-12-22 | SCI: readded kq6 stepmother patch for dual mode | Martin Kiewitz | |
2013-12-22 | SCI: LB2CD patch: remove audio mode reset code | Martin Kiewitz | |
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode" | |||
2013-12-22 | SCI: improved lb2+kq6 patches (new speech state) | Martin Kiewitz | |
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched | |||
2013-12-21 | SCI: improved one of the kq6 audio+text patches | Martin Kiewitz | |
KQPrint windows now get closed automatically when in audio+text mode | |||
2013-12-20 | SCI: final script patcher cleanup | Martin Kiewitz | |
2013-12-20 | SCI: another kq6 patch for text+audio | Martin Kiewitz | |
fixes cassima textboxes during the ending | |||
2013-12-20 | SCI: script patcher comment adjust | Martin Kiewitz | |
2013-12-20 | SCI: even more script patcher cleanup | Martin Kiewitz | |
2013-12-20 | SCI: script patcher cleanup | Martin Kiewitz | |
2013-12-19 | SCI: kq6 script patch to fix "drink me" bottle | Martin Kiewitz | |
fixes bug #5252 | |||
2013-12-18 | SCI: another kq6 patch for audio+text support | Martin Kiewitz | |
fixes dialog of man in robe complaining about mints in pawn shop | |||
2013-12-15 | SCI: patch SQ4 bug with throwing at sequel police | Martin Kiewitz | |
SQ4 floppy only, Sierra's official patch didn't fix it properly | |||
2013-12-15 | SCI: pq1vga script patch to fix map restore bug | Martin Kiewitz | |
fixes bug #5016 | |||
2013-12-14 | SCI: Make second pass when loading objects | Willem Jan Palenstijn | |
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame. | |||
2013-12-11 | SCI: Add detection for Torin Mac | Matthew Hoops | |
2013-12-08 | SCI: Revert "+xx" to "+ xx" changes in 6f2e88136b20fb02d38cd594611c865f44fe8e1a. | Johannes Schickel | |
After discussing with m_kiewitz that these have been intentional. | |||
2013-12-08 | SCI: Fix formatting in engine/script_patches.cpp. | Johannes Schickel | |
Powered by astyle and some manual work to avoid breaking multiple statement lines into multiple lines consisting of single statements. | |||
2013-12-08 | SCI: Make all script patch related global data static. | Johannes Schickel | |
2013-12-08 | SCI: Constify selectorNameTable. | Johannes Schickel | |
2013-12-08 | SCI: Make all global script patch signatures const. | Johannes Schickel | |
2013-12-08 | SCI: improve kq6 audio+text patch to include guard2 | Martin Kiewitz | |
2013-12-08 | SCI: another script patch for KQ6 text+audio support | Martin Kiewitz | |
fixes hires issues | |||
2013-12-07 | SCI: more patches for KQ6 audio+text support | Martin Kiewitz | |
2013-12-07 | SCI: added kq6 patch for audio+text, not 100% done | Martin Kiewitz | |
2013-12-04 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2013-12-04 | SCI: script patcher is now a separate class | Martin Kiewitz | |
2013-11-23 | SCI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-22 | SCI: script patcher bug numbers to the new ones | Martin Kiewitz | |
comment changes only | |||
2013-11-21 | SCI: script patch for laurabow2 to fix system menu | Martin Kiewitz | |
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game | |||
2013-11-21 | SCI: fix script patcher for games w/o vocab | Martin Kiewitz | |
2013-11-21 | SCI: changed workaround for lb2 audio+text patch | Martin Kiewitz | |
2013-11-21 | SCI: improved lb2/kq6 patch | Martin Kiewitz | |
2013-11-21 | SCI: made lb2 text+audio patches apply to kq6 | Martin Kiewitz | |
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches | |||
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-19 | SCI: proper laura bow 2 script patch for safe issue | Martin Kiewitz | |
fixes one half of bug #6460 | |||
2013-11-18 | SCI: added script patch to fix sq5 toolbox bug | Martin Kiewitz | |
fixes bug #6457 | |||
2013-11-16 | SCI: workaround for sq4 hintbook script bug (#6447) | Martin Kiewitz | |
2013-11-16 | SCI: fixing warning about missing braces | Martin Kiewitz | |
2013-11-05 | SCI: Script Patch to fix German LSL5 Patti Textbox | Martin Kiewitz | |
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI | |||
2013-11-04 | SCI: script patcher documentation | Martin Kiewitz | |