Age | Commit message (Expand) | Author |
2011-10-29 | SCI: Added a new debug flag, "DebugMode" for SCI32 games | Filippos Karapetis |
2011-10-28 | SCI: Added skeleton code for kEditText (still not working) | Filippos Karapetis |
2011-10-26 | SCI: Renamed GfxControls to GfxControls16 | Filippos Karapetis |
2011-09-03 | SCI32: Added an initial skeleton structure for the SCI2 text drawing code | Filippos Karapetis |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn |
2011-06-03 | SCI: Switch some char* to Common::String& | Max Horn |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-03-20 | SCI: Removed forward references to obsolete classes | md5 |
2011-03-05 | SCI: Add comment. | Walter van Niftrik |
2011-03-04 | SCI: Use BE string handling for Mac games. | Walter van Niftrik |
2011-02-28 | SCI: Cleanup of the save/load dialog patching code and the lofs type detectio... | md5 |
2011-02-27 | SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY | md5 |
2011-02-17 | SCI: Fix Mac icon bar palettes | Matthew Hoops |
2011-02-07 | SCI: Converted the robot decoder into a regular video decoder, and decoupled ... | Filippos Karapetis |
2011-01-27 | SCI: Set the printLang and parseLang selectors again when restarting, if nece... | Filippos Karapetis |
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer... | Filippos Karapetis |
2010-12-22 | SCI: Sync in-game speech/subtitle options with the ones from the ScummVM GUI. | Filippos Karapetis |
2010-11-25 | SCI: Added engine method isCD() | Filippos Karapetis |
2010-11-09 | SCI3: Removed detection and any possible support of Shivers 2 | Filippos Karapetis |
2010-10-29 | SCI: Added detection of some fan made script patches. | Filippos Karapetis |
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn |
2010-10-13 | SCI: Add detection for Hoyle4 Mac | Matthew Hoops |
2010-09-02 | SCI: adding "bpr" and "bpw" debug commands | Martin Kiewitz |
2010-08-29 | SCI: adding virtual lists for qfg-import rooms | Martin Kiewitz |
2010-08-29 | SCI: Added proper handling of QFG exported character files. | Filippos Karapetis |
2010-08-23 | SCI: some more work on replacing restore dialog | Martin Kiewitz |
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz |
2010-08-23 | SCI: multiple changes for mother goose vga | Martin Kiewitz |
2010-07-30 | SCI: Switch to Common::RandomSource. | Johannes Schickel |
2010-07-27 | SCI: changes for mother goose sci2.1 | Martin Kiewitz |
2010-07-19 | SCI: implement foreign vocabulary support | Martin Kiewitz |
2010-07-14 | SCI: separating qfg1ega and qfg1vga gameids | Martin Kiewitz |
2010-07-12 | SCI: Move breakpoint checks into SciEngine methods | Max Horn |
2010-07-12 | SCI: Turn global object g_debugState into SciEngine member var | Max Horn |
2010-07-12 | SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep workaro... | Martin Kiewitz |
2010-07-10 | SCI: removed unused debug flags, changed fileio debug prints to only happen o... | Martin Kiewitz |
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis |
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ... | Filippos Karapetis |
2010-06-25 | SCI: Introduce SciGameId enum | Max Horn |
2010-06-25 | SCI: Remove SciEngine::getFlags() | Max Horn |
2010-06-17 | SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()' | Max Horn |
2010-06-17 | SCI: Get rid of duplicate _system member in SciEngine | Max Horn |
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn |
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz |
2010-06-15 | SCI: putting SciGui::init into SciEngine, removing it from SciGui(32) | Martin Kiewitz |
2010-06-15 | SCI: move textSize and textFonts and textColors inside gfxText16 | Martin Kiewitz |
2010-06-15 | Fix spelling, cleanup | Max Horn |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis |