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path: root/engines/sci/sound/soundcmd.h
AgeCommit message (Expand)Author
2011-12-28SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside Sound...Filippos Karapetis
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In Timepod...Filippos Karapetis
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-11-24SCI: some changes to the way reverb is handledFilippos Karapetis
2010-10-31SCI: Removing obsolete function parameterFilippos Karapetis
2010-09-02SCI: Show a warning window regarding GM in some games.Filippos Karapetis
2010-09-01SCI: set master volume correctlyMartin Kiewitz
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for kDoSou...Filippos Karapetis
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-05-03SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixe...Martin Kiewitz
2010-01-23Added song manipulation debug commands: songinfo, startsound, togglesound and...Filippos Karapetis
2010-01-21- Fixed pausing of all sounds in the playlistFilippos Karapetis
2010-01-19- Removed the resetDriver() hack. The reason why notes stopped being played s...Filippos Karapetis
2010-01-18SCI: dont set dataInc selector inside updateCues when dataInc is not availableMartin Kiewitz
2010-01-12Fix some memory leaks caused by never deleting the objects inside SoundComman...Johannes Schickel
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis