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path: root/engines/scumm/charset.cpp
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2010-06-27Add support for Chinese The DIG.Eugene Sandulenko
svn-id: r50375
2010-05-24Fix Russian versions of airport and farm as they use extended charset.Eugene Sandulenko
svn-id: r49191
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
svn-id: r46805
2009-12-31Fix gcc warningEugene Sandulenko
svn-id: r46796
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
svn-id: r46771
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's ↵Matthew Hoops
present to get to the correct font data. svn-id: r46100
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
svn-id: r46080
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
svn-id: r46079
2009-11-22Virtualise drawBits1().Travis Howell
svn-id: r46076
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
svn-id: r46064
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵Travis Howell
with minor changes. svn-id: r46061
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
svn-id: r45407
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
svn-id: r45406
2009-09-25Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ↵Max Horn
ignored svn-id: r44346
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
svn-id: r44336
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2008-11-06cleanupMax Horn
svn-id: r34910
2008-08-04Remove debug left over.Travis Howell
svn-id: r33596
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
Regressions possible. svn-id: r33552
2008-08-02Fix bug #2023727: "MONKEY2: Misplaced Text"Eugene Sandulenko
svn-id: r33544
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-05-19Restrict the remaining changes made in rev 28166 to chinese COMIMax Horn
svn-id: r32181
2008-05-18Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- ↵Max Horn
regression was introduced by rev 28167 -- rule of thumb, if you add game specific code, make it game specifc ... ;) svn-id: r32177
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
it can bring some regressions to subtitles. svn-id: r31757
2008-04-26Fix Kanji renderingEugene Sandulenko
svn-id: r31734
2008-04-08First attempt to support Japanese DIGEugene Sandulenko
svn-id: r31456
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
svn-id: r30119
2007-12-16Patch #1851568: INDY3 Mac: Grail Diary FixMax Horn
svn-id: r29890
2007-12-09Add Russian font for Zak.Eugene Sandulenko
svn-id: r29800
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
svn-id: r28892
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-08-14fix issues with parenthesesMatthew Hoops
svn-id: r28618
2007-08-14Limit loading external fonts, to required game versions.Travis Howell
svn-id: r28617
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
svn-id: r28152
2007-07-10Reberting accidental changes.Eugene Sandulenko
svn-id: r28000
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
svn-id: r27998