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2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
svn-id: r53196
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
svn-id: r53113
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
svn-id: r53033
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-06-27Add support for Chinese The DIG.Eugene Sandulenko
svn-id: r50375
2010-05-24Fix Russian versions of airport and farm as they use extended charset.Eugene Sandulenko
svn-id: r49191
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
svn-id: r46805
2009-12-31Fix gcc warningEugene Sandulenko
svn-id: r46796
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
svn-id: r46771
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's ↵Matthew Hoops
present to get to the correct font data. svn-id: r46100
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
svn-id: r46080
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
svn-id: r46079
2009-11-22Virtualise drawBits1().Travis Howell
svn-id: r46076
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
svn-id: r46064
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵Travis Howell
with minor changes. svn-id: r46061
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
svn-id: r45407
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
svn-id: r45406
2009-09-25Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ↵Max Horn
ignored svn-id: r44346
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
svn-id: r44336
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2008-11-06cleanupMax Horn
svn-id: r34910
2008-08-04Remove debug left over.Travis Howell
svn-id: r33596
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
Regressions possible. svn-id: r33552
2008-08-02Fix bug #2023727: "MONKEY2: Misplaced Text"Eugene Sandulenko
svn-id: r33544
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-05-19Restrict the remaining changes made in rev 28166 to chinese COMIMax Horn
svn-id: r32181
2008-05-18Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- ↵Max Horn
regression was introduced by rev 28167 -- rule of thumb, if you add game specific code, make it game specifc ... ;) svn-id: r32177
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
it can bring some regressions to subtitles. svn-id: r31757
2008-04-26Fix Kanji renderingEugene Sandulenko
svn-id: r31734
2008-04-08First attempt to support Japanese DIGEugene Sandulenko
svn-id: r31456
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
svn-id: r30119
2007-12-16Patch #1851568: INDY3 Mac: Grail Diary FixMax Horn
svn-id: r29890
2007-12-09Add Russian font for Zak.Eugene Sandulenko
svn-id: r29800
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
svn-id: r28892
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-08-14fix issues with parenthesesMatthew Hoops
svn-id: r28618
2007-08-14Limit loading external fonts, to required game versions.Travis Howell
svn-id: r28617
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160