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path: root/engines/scumm/cursor.cpp
AgeCommit message (Expand)Author
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guaran...Andre Heider
2009-08-16Revert revision 43410, and add alternative fix.Travis Howell
2009-08-15Fix compile when compiling with --disable-heMatthew Hoops
2009-06-26Changed cursor manager functions to take *Graphics::PixelFormat with default ...Jody Northup
2009-06-24made the cursor's pixel format a member of the cursor object, merged ____Curs...Jody Northup
2009-06-20renamed ENABLE_16BIT define to more accurate ENABLE_RGB_COLORJody Northup
2009-06-13Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ...Jody Northup
2009-06-11Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by rem...Jody Northup
2009-06-06Corrected cursor display errors introduced by revision 41204, reimplemented 1...Jody Northup
2009-06-05Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar...Jody Northup
2009-06-05Corrected backend to be able to accept a 16-bit mouseKeyColor without overflowJody Northup
2009-06-05HACK not required at this point, since transparency color of 5 is still used ...Travis Howell
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2006-10-15Turning various static tables into static constMax Horn
2006-09-18Split setBuiltinCursor into a V0-V2 and a V3-V5 partMax Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-20After the GUI has finished, restore the old cursor palette (if any). For thisTorbjörn Andersson
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-23Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ...Max Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a defau...Travis Howell
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-11Moved engines to the new engines/ directoryMax Horn