index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
scumm
/
gfx.h
Age
Commit message (
Expand
)
Author
2019-07-14
SCUMM: Silence GCC memset() warnings
Torbjörn Andersson
2016-07-17
SCUMM: Maniac V0: Clear the text area of the screen on fade out
Robert Crossfield
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-18
SCUMM: fixed messed up colors in 16bit HE games
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-05-13
SCUMM: Move tmsk code into its own Gdi subclass
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-17
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: improve merging of graphics layers
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-07-14
Moved setTileData() into GdiPCEngine since that's the only class that uses it.
Torbjörn Andersson
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-10-27
Add support for distaff images in PCE version of Loom.
Travis Howell
2009-10-26
Add patch from Tobias, for object masking support in PCE version of Loom.
Travis Howell
2009-10-26
Add patch from Tobias, for masking support in PCE version of Loom, with minor...
Travis Howell
2009-10-25
Remove unused variables.
Travis Howell
2009-10-21
Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...
Travis Howell
2009-06-18
Fix regression in scrolling rooms.
Travis Howell
2009-06-05
Cleanup.
Travis Howell
2009-06-04
Add 16bit color support for later HE games.
Travis Howell
2008-08-18
Compile fix for 34006
Bertrand Augereau
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-10
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...
Max Horn
2007-02-19
Use consistent naming for the preprocessor constants used to guarantee that
Torbjörn Andersson
2006-09-18
Cleaned up Gdi::roomChanged
Max Horn
2006-09-18
Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
Max Horn
2006-09-18
Moved NES specific code from class Gdi to GdiNES
Max Horn
2006-09-18
Oops, accidentally broke TMSK support for HE 72+ games
Max Horn
2006-09-18
Fix --disable-he
Max Horn
2006-09-18
Moved some code from Gdi::drawBitmap to separate methods
Max Horn
2006-09-17
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn