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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-11
Revert "SCUMM: revert savegame version to 89"
Willem Jan Palenstijn
2012-02-11
SCUMM: revert savegame version to 89
Tobias Gunkel
2012-02-11
SCUMM: save complete v0 state and initialize actors correctly
Tobias Gunkel
2012-02-11
SCUMM: do not convert a savegame twice
Tobias Gunkel
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...
Tobias Gunkel
2011-11-24
SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3
athrxx
2011-11-24
SCUMM: make FM-Towns save files compatible between DS and other platforms
athrxx
2011-11-02
SCUMM: Minor clean up
Willem Jan Palenstijn
2011-11-01
SCUMM: add comment to last commit
athrxx
2011-11-01
SCUMM: fix save file incompatibility between DS and other ports for non FM-TO...
athrxx
2011-08-27
SCUMM: Properly prefix player_towns.h include with scumm/.
Johannes Schickel
2011-08-27
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
Johannes Schickel
2011-08-26
SCUMM: Save Indy4 Amiga specific palettes like the original did.
Johannes Schickel
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-18
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-13
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...
Max Horn
2011-05-13
SCUMM: Remove ResTypeData::_num
Max Horn
2011-05-13
SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...
Max Horn
2011-05-13
SCUMM: Add a Resource class, refactor res code around it
Max Horn
2011-05-13
SCUMM: Tweak sound res syncing
Max Horn
2011-05-13
SCUMM: Rename ResTypeData::num to _num
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
2011-05-13
SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it
Max Horn
2011-05-13
SCUMM: Document and cleanup resource type mode
Max Horn
2011-05-13
SCUMM: Refactor how resource (types) are srepresented
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-04-05
SCUMM: Rename InfoStuff to SaveStateMetaInfos
Max Horn
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-08
COMMON: Push #include audiocd.h in system.h out to .cpp files
Max Horn
2010-11-08
BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
Max Horn
2010-10-27
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
Johannes Schickel
2010-10-27
ENGINE: Generalize SCUMM play time counting and move it into Engine.
Johannes Schickel
2010-10-13
OPENGL: Merged from trunk, from rev 52105 to 53396.
Johannes Schickel
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-08-18
SCUMM/FM-TOWNS: start rewriting audio code
Florian Kagerer
2010-08-06
Merged from trunk, from r51495 to r51775
Alejandro Marzini
2010-08-02
GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
Johannes Schickel
2010-07-13
Merged from trunk, from Rev 49499 to HEAD
Alejandro Marzini
2010-06-15
SCUMM: Fix bug #1879604.
Eugene Sandulenko
2010-06-15
Renamed getAudioCD to getAudioCDManager.
Alejandro Marzini
2010-06-09
- Revised abstract AudioCDManager.
Alejandro Marzini
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