aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/scumm.cpp
AgeCommit message (Collapse)Author
2009-06-15Add error if user attempt to play HE games using 16bit color, when 16bit ↵Travis Howell
support is disabled. svn-id: r41544
2009-06-15made Graphics::PixelFormat(ColorMode) constructor explicit, removed ↵Jody Northup
Graphics::PixelFormat(int bitFormat) constructor that was never really implemented anyway svn-id: r41540
2009-06-15Added kUnsupportedColorMode error code brought Scumm engine and SDL backend ↵Jody Northup
into compliance with API outlined in http://scummvmupthorn09.wordpress.com/2009/06/14/how-this-is-going-to-work/ Provided convenient Graphics::PixelFormat constructors for ColorMode enums, and bitformat integers. Removed last vestiges (I think) of initial cursor hack. svn-id: r41539
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-11Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by ↵Jody Northup
removing order section and temporarily removing kFormatARGB1555 Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine. Adjusted scumm engine to account for these changes. This should probably have been two separate commits, but the changes concern the same files... svn-id: r41443
2009-06-10Scumm engine now dynamically requests 16-bit color based on game features, ↵Jody Northup
(using ad-hoc request format) svn-id: r41417
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from Travis Howell
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r41205 | waltervn | 2009-06-06 10:07:18 +1000 (Sat, 06 Jun 2009) | 2 lines SCI: Moved the handling of 65535.map into the resource manager. ........ r41207 | dreammaster | 2009-06-06 10:53:08 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix for display when multiple user waits follow each other ........ r41208 | dreammaster | 2009-06-06 11:00:44 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix to show the title screen at the correct speed when restarting the game ........ r41210 | dreammaster | 2009-06-06 11:39:08 +1000 (Sat, 06 Jun 2009) | 1 line Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed ........ r41214 | thebluegr | 2009-06-06 20:21:48 +1000 (Sat, 06 Jun 2009) | 1 line Objectified the graphics driver ........ r41215 | thebluegr | 2009-06-06 20:36:38 +1000 (Sat, 06 Jun 2009) | 1 line Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used) ........ r41216 | thebluegr | 2009-06-06 20:40:32 +1000 (Sat, 06 Jun 2009) | 1 line Some uint8 -> byte conversions ........ r41217 | Kirben | 2009-06-06 20:50:37 +1000 (Sat, 06 Jun 2009) | 1 line Add logic stub for Backyard Basketball. ........ svn-id: r41218
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-05Cleanup.Travis Howell
svn-id: r41195
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵Travis Howell
sizes been used. svn-id: r41134
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-10Correct and move initial SMUSH frame rate value, for the demo version of The ↵Travis Howell
Dig. svn-id: r40407
2009-05-10Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.Travis Howell
svn-id: r40406
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵Max Horn
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014
2009-03-24Patch from bug #2710315: INDY3/FOA: bug in patch for series IQ with ScummVM GUIMax Horn
svn-id: r39677
2009-03-23Patch #2676453: INDY3/FOA: series IQ with ScummVM GUIMax Horn
svn-id: r39649
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵Max Horn
original save-dialog) svn-id: r39438
2009-03-10SCUMM: Fix snap scroll dialog messagesMax Horn
svn-id: r39286
2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for ↵Travis Howell
earlier games too. svn-id: r39283
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-16Remove unneeded code, as _musicEngine is already set to NULL by default.Travis Howell
svn-id: r38346
2009-02-16Limit platforms to specific SCUMM versions, when selecting the music engine ↵Travis Howell
to be used. To help prevent issues, if user manually selects the incorrect platform. svn-id: r38345
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-11Fix talkspeed settings again.Travis Howell
svn-id: r35821
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
svn-id: r35293
2008-11-15Fixed strncpy usage.Johannes Schickel
svn-id: r35083
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help ↵Johannes Schickel
avoiding buffer overflows. svn-id: r35072
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-02typoMax Horn
svn-id: r34725
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual ↵Max Horn
Actor::prepareDrawActorCostume() method svn-id: r34646
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
svn-id: r34596
2008-09-14Little cleanup.Johannes Schickel
svn-id: r34543
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
svn-id: r34375
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-01Silence MSVC warning about empty switch statementFilippos Karapetis
svn-id: r34266
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ↵Christopher Page
so that music and sfx are separately controlled via the Options menu svn-id: r33065
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ↵Christopher Page
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937