Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-15 | Add error if user attempt to play HE games using 16bit color, when 16bit ↵ | Travis Howell | |
support is disabled. svn-id: r41544 | |||
2009-06-15 | made Graphics::PixelFormat(ColorMode) constructor explicit, removed ↵ | Jody Northup | |
Graphics::PixelFormat(int bitFormat) constructor that was never really implemented anyway svn-id: r41540 | |||
2009-06-15 | Added kUnsupportedColorMode error code brought Scumm engine and SDL backend ↵ | Jody Northup | |
into compliance with API outlined in http://scummvmupthorn09.wordpress.com/2009/06/14/how-this-is-going-to-work/ Provided convenient Graphics::PixelFormat constructors for ColorMode enums, and bitformat integers. Removed last vestiges (I think) of initial cursor hack. svn-id: r41539 | |||
2009-06-12 | Removed alot of the debug-output | Norbert Lange | |
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480 | |||
2009-06-11 | Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by ↵ | Jody Northup | |
removing order section and temporarily removing kFormatARGB1555 Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine. Adjusted scumm engine to account for these changes. This should probably have been two separate commits, but the changes concern the same files... svn-id: r41443 | |||
2009-06-10 | Scumm engine now dynamically requests 16-bit color based on game features, ↵ | Jody Northup | |
(using ad-hoc request format) svn-id: r41417 | |||
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko | |
svn-id: r41282 | |||
2009-06-06 | Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from | Travis Howell | |
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r41205 | waltervn | 2009-06-06 10:07:18 +1000 (Sat, 06 Jun 2009) | 2 lines SCI: Moved the handling of 65535.map into the resource manager. ........ r41207 | dreammaster | 2009-06-06 10:53:08 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix for display when multiple user waits follow each other ........ r41208 | dreammaster | 2009-06-06 11:00:44 +1000 (Sat, 06 Jun 2009) | 1 line Bugfix to show the title screen at the correct speed when restarting the game ........ r41210 | dreammaster | 2009-06-06 11:39:08 +1000 (Sat, 06 Jun 2009) | 1 line Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed ........ r41214 | thebluegr | 2009-06-06 20:21:48 +1000 (Sat, 06 Jun 2009) | 1 line Objectified the graphics driver ........ r41215 | thebluegr | 2009-06-06 20:36:38 +1000 (Sat, 06 Jun 2009) | 1 line Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used) ........ r41216 | thebluegr | 2009-06-06 20:40:32 +1000 (Sat, 06 Jun 2009) | 1 line Some uint8 -> byte conversions ........ r41217 | Kirben | 2009-06-06 20:50:37 +1000 (Sat, 06 Jun 2009) | 1 line Add logic stub for Backyard Basketball. ........ svn-id: r41218 | |||
2009-06-06 | Add logic stub for Backyard Basketball. | Travis Howell | |
svn-id: r41217 | |||
2009-06-05 | Cleanup. | Travis Howell | |
svn-id: r41195 | |||
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell | |
svn-id: r41153 | |||
2009-06-03 | Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵ | Travis Howell | |
sizes been used. svn-id: r41134 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-10 | Correct and move initial SMUSH frame rate value, for the demo version of The ↵ | Travis Howell | |
Dig. svn-id: r40407 | |||
2009-05-10 | Set the initial SMUSH frame rate, since variable doesn't change and isn't saved. | Travis Howell | |
svn-id: r40406 | |||
2009-04-19 | SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵ | Max Horn | |
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014 | |||
2009-03-24 | Patch from bug #2710315: INDY3/FOA: bug in patch for series IQ with ScummVM GUI | Max Horn | |
svn-id: r39677 | |||
2009-03-23 | Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI | Max Horn | |
svn-id: r39649 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-03-16 | SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ↵ | Max Horn | |
original save-dialog) svn-id: r39438 | |||
2009-03-10 | SCUMM: Fix snap scroll dialog messages | Max Horn | |
svn-id: r39286 | |||
2009-03-10 | Add snap scroll option from original games (SCUMM3-5), and enable for ↵ | Travis Howell | |
earlier games too. svn-id: r39283 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-16 | Remove unneeded code, as _musicEngine is already set to NULL by default. | Travis Howell | |
svn-id: r38346 | |||
2009-02-16 | Limit platforms to specific SCUMM versions, when selecting the music engine ↵ | Travis Howell | |
to be used. To help prevent issues, if user manually selects the incorrect platform. svn-id: r38345 | |||
2009-02-13 | Revert talkspeed changes, while still only using the game specific talkspeed ↵ | Travis Howell | |
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-11 | Fix talkspeed settings again. | Travis Howell | |
svn-id: r35821 | |||
2009-01-05 | Add support for RIFF sound format in createSound(). | Travis Howell | |
svn-id: r35736 | |||
2009-01-04 | Use cache when converting 16bit colors, for faster conversions. | Travis Howell | |
svn-id: r35714 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2008-12-29 | Add Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35599 | |||
2008-12-15 | Add Moonbase Commander target again, for testing only. | Travis Howell | |
svn-id: r35379 | |||
2008-12-09 | Removed some dead code, clarified comments, cleanup | Max Horn | |
svn-id: r35293 | |||
2008-11-15 | Fixed strncpy usage. | Johannes Schickel | |
svn-id: r35083 | |||
2008-11-15 | Paranoia: Add destination buffer size to Engine::errorString to help ↵ | Johannes Schickel | |
avoiding buffer overflows. svn-id: r35072 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-10-02 | typo | Max Horn | |
svn-id: r34725 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-25 | SCUMM: Added a new ActorHE class, as well as a virtual ↵ | Max Horn | |
Actor::prepareDrawActorCostume() method svn-id: r34646 | |||
2008-09-17 | Patch #2060517: SCUMM: engine sets incorrect talkspeed value | Max Horn | |
svn-id: r34596 | |||
2008-09-14 | Little cleanup. | Johannes Schickel | |
svn-id: r34543 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 | |||
2008-09-06 | Add debugInput opcode for HE 100 games. | Travis Howell | |
svn-id: r34375 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-01 | Silence MSVC warning about empty switch statement | Filippos Karapetis | |
svn-id: r34266 | |||
2008-07-14 | AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ↵ | Christopher Page | |
so that music and sfx are separately controlled via the Options menu svn-id: r33065 | |||
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page | |
svn-id: r33001 | |||
2008-07-07 | Changed the name of the Scumm menu dialog class MainMenuDialog to ↵ | Christopher Page | |
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937 |