Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-26 | SCUMM: Make SampleBuffer::write non-virtual to silence a g++ warning. | Johannes Schickel | |
No class inherits from SampleBuffer, thus it should be safe to do so. | |||
2011-12-26 | SCUMM: Add a difficulty selection dialog for Loom FM-Towns. | Johannes Schickel | |
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it. | |||
2011-12-26 | Merge pull request #150 from tobigun/player_appleII | Eugene Sandulenko | |
SCUMM: Add Apple-II sound player support | |||
2011-12-24 | SCUMM: add player_apple2.cpp to project files | Tobias Gunkel | |
Seems as if the iphone project files have to be updated separately. | |||
2011-12-24 | SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames ↵ | Tobias Gunkel | |
lower case | |||
2011-12-24 | SCUMM: Remove assert.h include from player_appleII | Tobias Gunkel | |
2011-12-23 | Add patch #3463338 - Detect Macintosh demo of Pajama Sam 1. | Travis Howell | |
2011-12-22 | SCUMM: Revert now obsolete separation of state variables in player_appleII | Tobias Gunkel | |
2011-12-22 | SCUMM: Remove player_appleII logging | Tobias Gunkel | |
2011-12-22 | SCUMM: Optimize player_appleII sample buffer | Tobias Gunkel | |
The AppleII sound player works in two phases: writing samples to the sample buffer (sample generation) or reading samples from the buffer and passing it to ScummVM's output callback. The sample buffer is read completely in the reading phase so the entries of the already read samples of the buffer can be reused again during the next write phase. | |||
2011-12-22 | SCUMM: Use finer grained sound updates for player_appleII | Tobias Gunkel | |
This reduces the needed buffer size for the biggest type4 sound from 170kB to only 2 bytes | |||
2011-12-22 | SCUMM: Wrap player_appleII sound generation functions in classes | Tobias Gunkel | |
2011-12-22 | SCUMM: Reduce sound buffer size for player_appleII | Tobias Gunkel | |
Sound generation functions are now called incrementally instead of just once to generate the sound data. This reduces the max. buffer size from 1.7MB to just ~100KB (piano, sound 50). | |||
2011-12-22 | SCUMM: Increase precision of player_appleII | Tobias Gunkel | |
Use fixed precision instead of integral numbers for sample conversion | |||
2011-12-22 | SCUMM: Aggregate speaker states of CPU cycles in between samples | Tobias Gunkel | |
- formerly only two sample levels were possible: 32767 or -32767. Now the speaker states (0/1) between two samples are aggregated by the new SampleConverter class to allow more accurate sample values between -32767 and 32767. - the player's state is moved into a separate state struct | |||
2011-12-22 | SCUMM: Fix error in player_appleII when both voices are triggered at the ↵ | Tobias Gunkel | |
same time | |||
2011-12-22 | SCUMM: Add initial support for AppleII sound player | Tobias Gunkel | |
2011-12-05 | SCUMM: fix minor bug in FM-TOWNS sound code | athrxx | |
(multi channel pcm sounds did not get restored correctly after loading a save file) | |||
2011-12-03 | SCUMM: Add support for the mustard mac map file | Matthew Hoops | |
2011-11-27 | SCUMM: Add support for Putt-Putt Saves the Zoo iOS | Matthew Hoops | |
2011-11-24 | SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3 | athrxx | |
(change sizeof check to use int16 instead of Common::Rect) | |||
2011-11-24 | SCUMM: make FM-Towns save files compatible between DS and other platforms | athrxx | |
(only applies to new save files) | |||
2011-11-17 | SCUMM: Add code to support different keys used for skipping cutscenes in ↵ | Travis Howell | |
early ports of Maniac Mansion and Zak McKracken. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel | |
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback. | |||
2011-11-04 | SCUMM: Revert "Removed a duplicate variable assignment" | Willem Jan Palenstijn | |
This reverts commit 747ebffd17eb64423fd8fb321f9d803ec31105f4, and adds a FIXME. | |||
2011-11-04 | SCUMM: Removed a duplicate variable assignment | Filippos Karapetis | |
2011-11-03 | SCUMM: Fix warnings | Eugene Sandulenko | |
2011-11-03 | SCUMM: Fix copy/paste errors | Eugene Sandulenko | |
2011-11-02 | SCUMM: Remove outdated comment. | Johannes Schickel | |
2011-11-02 | SCUMM: Minor clean up | Willem Jan Palenstijn | |
2011-11-01 | SCUMM: Further clean up loop | Willem Jan Palenstijn | |
2011-11-01 | SCUMM: add comment to last commit | athrxx | |
2011-11-01 | SCUMM: fix save file incompatibility between DS and other ports for non ↵ | athrxx | |
FM-TOWNS games | |||
2011-11-01 | SCUMM: Run astyle over Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Fix possible leak in Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Clean up loop | Willem Jan Palenstijn | |
2011-10-25 | SCUMM: Initialize Sprite fields in constructor. | Alyssa Milburn | |
This fixes a crash when HE games return from init() early due to the required color mode not being available. | |||
2011-10-24 | SCUMM: Fix detection of talkie Monkey Island | Tarek Soliman | |
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations | |||
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to SCUMM engine | Strangerke | |
2011-10-23 | SCUMM: Fix compilation when HE is disabled. | Johannes Schickel | |
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. | |||
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-10-18 | BADA: Misc changes merged from appstore release | Chris Warren-Smith | |
2011-10-09 | AUDIO: Add default disposeAfterUse value to makeVOCStream again. | Johannes Schickel | |
2011-10-09 | AUDIO: Remove unused makeVOCStream interface. | Johannes Schickel | |
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |
2011-10-05 | SCUMM: code formatting | Tarek Soliman | |
Thanks clone2727 | |||
2011-10-05 | SCUMM: Code formatting | Filippos Karapetis | |
2011-10-04 | SCUMM: enable speech gui option when speech file found in unknown game | Tarek Soliman | |
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech | |||
2011-10-04 | SCUMM: Apply modified patch from #3076698 | Tarek Soliman | |
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries |