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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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objects.h
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Author
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: some work on 3DO room data
Martin Kiewitz
2015-06-10
SHERLOCK: Split up image file classes into their own file
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-07
SHERLOCK: Implement cmdSetNPCPosition opcode
Filippos Karapetis
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-03
SHERLOCK: Implemented checkWalkGraphics
Paul Gilbert
2015-06-03
SHERLOCK: Implemented setObjTalkSequence methods
Paul Gilbert
2015-06-03
SHERLOCK: Implement changes for checkObject
Paul Gilbert
2015-06-02
SHERLOCK: Make some fields of CAnimStream private
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-29
SHERLOCK: More RT doBgAnim code, interface draw
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Add define for fixed integer multiplier
Paul Gilbert
2015-05-24
SHERLOCK: Fix People data initialization and general start fixes
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-19
SHERLOCK: Add extra constants for object bit-flags
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Further syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Remove some redundant fields from UseType
Paul Gilbert
2015-05-18
SHERLOCK: Fix some issues pointed by LordHoto
Strangerke
2015-05-16
SHERLOCK: Update CAnim loading for Rose Tattoo
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: More comment fixes
Paul Gilbert
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Fix crash unlocking desk drawer in Palmist
Paul Gilbert
2015-04-28
SHERLOCK: Fix icon disappearing when moving to Covent Gradens on map
Paul Gilbert
2015-04-26
SHERLOCK: Fix closing closet in Backstage scene
Paul Gilbert
2015-04-25
SHERLOCK: Fixes and cleanup for checkObject
Paul Gilbert
2015-04-12
SHERLOCK: Implemented pick up code
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Fix placement of Sherlock
Paul Gilbert
2015-03-22
SHERLOCK: First game scene is partially showing
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
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