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path: root/engines/sherlock/objects.h
AgeCommit message (Expand)Author
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-06-03SHERLOCK: Implemented setObjTalkSequence methodsPaul Gilbert
2015-06-03SHERLOCK: Implement changes for checkObjectPaul Gilbert
2015-06-02SHERLOCK: Make some fields of CAnimStream privatePaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Add define for fixed integer multiplierPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Further syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Replace magic numbers with enums and constantsPaul Gilbert
2015-05-18SHERLOCK: Remove some redundant fields from UseTypePaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: More comment fixesPaul Gilbert
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Fix crash unlocking desk drawer in PalmistPaul Gilbert
2015-04-28SHERLOCK: Fix icon disappearing when moving to Covent Gradens on mapPaul Gilbert
2015-04-26SHERLOCK: Fix closing closet in Backstage scenePaul Gilbert
2015-04-25SHERLOCK: Fixes and cleanup for checkObjectPaul Gilbert
2015-04-12SHERLOCK: Implemented pick up codePaul Gilbert
2015-04-11SHERLOCK: Fixes for opening doorPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Fix placement of SherlockPaul Gilbert
2015-03-22SHERLOCK: First game scene is partially showingPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert