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path: root/engines/sherlock/objects.h
AgeCommit message (Collapse)Author
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2015-08-15SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumberPaul Gilbert
2015-08-15SHERLOCK: RT: Fix resetting sprite sequencesPaul Gilbert
2015-07-09SHERLOCK: RT: Fix for leaving inside Baker StreetPaul Gilbert
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup and fleshing out of savingPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
action error messages are now localized too
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
checkObject needs to be called in checkSprite now, which is in the Sprite class. So the method and a few others it depeends on have been moved into BaseObject
2015-06-13SHERLOCK: RT: Fix initial facing of characters within scenePaul Gilbert
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
it's now possible to leave the first room Conflicts: engines/sherlock/objects.cpp
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-06-03SHERLOCK: Implemented setObjTalkSequence methodsPaul Gilbert
2015-06-03SHERLOCK: Implement changes for checkObjectPaul Gilbert
2015-06-02SHERLOCK: Make some fields of CAnimStream privatePaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Add define for fixed integer multiplierPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Further syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Replace magic numbers with enums and constantsPaul Gilbert
2015-05-18SHERLOCK: Remove some redundant fields from UseTypePaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn