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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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people.h
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Author
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-13
SHERLOCK: Whitespace fixes
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some compilation warnings using GCC
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for multi-point walking routes
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-13
SHERLOCK: Fixes for talk setup and portrait loading
Paul Gilbert
2015-04-12
SHERLOCK: Implementing event handling for talk display
Paul Gilbert
2015-04-11
SHERLOCK: Fixes for opening door
Paul Gilbert
2015-05-07
SHERLOCK: Implemented stubbed talk and inventory methods
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-04-01
SHERLOCK: Implemented loadJournalFile
Paul Gilbert
2015-03-31
SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
Paul Gilbert
2015-03-31
SHERLOCK: Implement clearTalking and Talk::drawInterface
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert