Age | Commit message (Collapse) | Author |
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This fixes cases where the array has multiple entries; removing a
previous entry could result in startCAnim's Object &cObj ending
up pointing to an incorrect entry
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checkObject needs to be called in checkSprite now, which is in
the Sprite class. So the method and a few others it depeends
on have been moved into BaseObject
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it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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There was no magnifying glass cursor, and the hourglass cursor
wasn't animated.
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