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2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-04SHERLOCK: SS: Fix hotspots remaining after items are picked upPaul Gilbert
2016-06-15SHERLOCK: Fix compilation error with some gcc versionsThierry Crozat
Without this change the Apple gcc 4.0 compiler (the last version to support the MacOS X 10.4 SDK) generate a lot of errors regarding trying to initialise references to Sherlock::Scalpel::Talk with the address to a Sherlock::Talk object, or about forward declarations of Sherlock::Scalpel::Talk.
2016-05-28SHERLOCK: Fix warningsEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-09SHERLOCK: Fix crash when searching the Serrated Scalpel journalTorbjörn Andersson
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion.
2016-03-21SHERLOCK: Fix crashes due to back buffer refactoringPaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-02-14SHERLOCK: Safer print()Eugene Sandulenko
2016-02-11SHERLOCK: SS: Make user interface multilingualMartin Kiewitz
Bug #7002 almost fully solved
2016-02-10SHERLOCK: SS: Fix typo in German fixed textMartin Kiewitz
Was like that in the original, we fix it.
2016-02-10SHERLOCK: Fix Spanish journal text - thanks t0byMartin Kiewitz
Some lines were not translated that well, probably because the original added words together in code based on English grammar, so the translator was probably very restricted.
2016-02-07SHERLOCK: Make journal entries multilingualMartin Kiewitz
Spanish needs to be checked Spanish also needs to be copy and slightly changed for SH1 Also fixed Journal button text for French + Spanish Fixes bug #7019
2016-01-31SHERLOCK: SS: Fix Settings dialog hotkeysPaul Gilbert
2016-01-31SHERLOCK: SS: Fix incorrect conversation lines display in German versionPaul Gilbert
2016-01-31SHERLOCK: SS: fix another warningMartin Kiewitz
2016-01-31SHERLOCK: SS: fix warningsMartin Kiewitz
thanks to eriktorbjorn for pointing those out
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time.
2016-01-30SHERLOCK: SS: window hotkeys now multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make main buttons multilingualMartin Kiewitz
Also fix graphical issue with "press any key to continue" text
2016-01-30SHERLOCK: SS: default to look in inventoryMartin Kiewitz
original interpreter did that too
2016-01-30SHERLOCK: SS: fix inventory button gfx glitchMartin Kiewitz
2016-01-30SHERLOCK: SS: make journal hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed.
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey.
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry
2015-10-10SHERLOCK: SS: Fix using keys to select UI buttonsPaul Gilbert
2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert
2015-10-10SHERLOCK: SS: Fix playback of voices in cutscenesPaul Gilbert
2015-10-08SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalkPaul Gilbert
2015-10-07SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scenePaul Gilbert
2015-10-07SHERLOCK: SS: remove PRESS_KEY_xx from header fileMartin Kiewitz
was changed to fixed text class today
2015-10-07SHERLOCK: SS: Multilingual press key textMartin Kiewitz
Press key to continue/for more is now translated in the Spanish+German versions of the game
2015-10-07SHERLOCK: SS: Spanish typo workarounds in journalMartin Kiewitz
Fix a few typos of location names in the journal (Spanish version)
2015-10-07SHERLOCK: SS: Spanish typo workaround on mapMartin Kiewitz
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07SHERLOCK: SS: location "Alley" Spanish translatedMartin Kiewitz
Location "Alley" on the map is now translated in the Spanish version see bug #6931
2015-10-06SHERLOCK: SS: fix Spanish "Exit" translationMartin Kiewitz
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931)
2015-10-06SHERLOCK: SS: replace fixtxt umlaut w/ octal valueMartin Kiewitz
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes
2015-10-06SHERLOCK: SS: multilingual people names supportMartin Kiewitz
people names are now available in Spanish + German as well
2015-10-05SHERLOCK: SS: Fix garbage text in German version conversationPaul Gilbert
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text.
2015-10-03SHERLOCK: SS: Fix freeze when using flower on flaskPaul Gilbert
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.)