Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-26 | SHERLOCK: 3DO: Draw copyright string in intro in correct position | Torbjörn Andersson | |
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. | |||
2019-02-25 | SHERLOCK: 3DO: Fix display of map screen | Paul Gilbert | |
2019-02-25 | SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs | Paul Gilbert | |
2018-12-17 | SHERLOCK: Speed up other cutscenes to better match the original | Paul Gilbert | |
2018-12-15 | SHERLOCK: Fix computer aim in Serrated Scalpel's darts game | Torbjörn Andersson | |
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough? | |||
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-27 | VIDEO: Allow setting the mixer sound type used to play audio tracks | Bastien Bouclet | |
2016-10-21 | SHERLOCK: 3DO: Fixes to allow game to start | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-04 | SHERLOCK: SS: Fix hotspots remaining after items are picked up | Paul Gilbert | |
2016-06-15 | SHERLOCK: Fix compilation error with some gcc versions | Thierry Crozat | |
Without this change the Apple gcc 4.0 compiler (the last version to support the MacOS X 10.4 SDK) generate a lot of errors regarding trying to initialise references to Sherlock::Scalpel::Talk with the address to a Sherlock::Talk object, or about forward declarations of Sherlock::Scalpel::Talk. | |||
2016-05-28 | SHERLOCK: Fix warnings | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-09 | SHERLOCK: Fix crash when searching the Serrated Scalpel journal | Torbjörn Andersson | |
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion. | |||
2016-03-21 | SHERLOCK: Fix crashes due to back buffer refactoring | Paul Gilbert | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer an object instead of pointer. | Johannes Schickel | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer protected. | Johannes Schickel | |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-02-14 | SHERLOCK: Safer print() | Eugene Sandulenko | |
2016-02-11 | SHERLOCK: SS: Make user interface multilingual | Martin Kiewitz | |
Bug #7002 almost fully solved | |||
2016-02-10 | SHERLOCK: SS: Fix typo in German fixed text | Martin Kiewitz | |
Was like that in the original, we fix it. | |||
2016-02-10 | SHERLOCK: Fix Spanish journal text - thanks t0by | Martin Kiewitz | |
Some lines were not translated that well, probably because the original added words together in code based on English grammar, so the translator was probably very restricted. | |||
2016-02-07 | SHERLOCK: Make journal entries multilingual | Martin Kiewitz | |
Spanish needs to be checked Spanish also needs to be copy and slightly changed for SH1 Also fixed Journal button text for French + Spanish Fixes bug #7019 | |||
2016-01-31 | SHERLOCK: SS: Fix Settings dialog hotkeys | Paul Gilbert | |
2016-01-31 | SHERLOCK: SS: Fix incorrect conversation lines display in German version | Paul Gilbert | |
2016-01-31 | SHERLOCK: SS: fix another warning | Martin Kiewitz | |
2016-01-31 | SHERLOCK: SS: fix warnings | Martin Kiewitz | |
thanks to eriktorbjorn for pointing those out | |||
2016-01-30 | SHERLOCK: SS: button code cleanup | Martin Kiewitz | |
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time. | |||
2016-01-30 | SHERLOCK: SS: window hotkeys now multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make main buttons multilingual | Martin Kiewitz | |
Also fix graphical issue with "press any key to continue" text | |||
2016-01-30 | SHERLOCK: SS: default to look in inventory | Martin Kiewitz | |
original interpreter did that too | |||
2016-01-30 | SHERLOCK: SS: fix inventory button gfx glitch | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make journal hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make inventory hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: Make load/save menu multilingual | Martin Kiewitz | |
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed. | |||
2016-01-30 | SHERLOCK: SS: make settings multilingual | Martin Kiewitz | |
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey. | |||
2015-11-25 | SHERLOCK: fix comment typo | Martin Kiewitz | |
2015-11-16 | SHERLOCK: Fix Coverity warnings about uninitialized fields | Paul Gilbert | |
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-11 | SHERLOCK: SS: Fix sprites when multiple animations are active | Paul Gilbert | |
2015-10-10 | SHERLOCK: Change _cAnimShapes to be a pointer array | Paul Gilbert | |
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry | |||
2015-10-10 | SHERLOCK: SS: Fix using keys to select UI buttons | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Clean up speech playback to use playSpeech | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix playback of voices in cutscenes | Paul Gilbert | |
2015-10-08 | SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalk | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scene | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: remove PRESS_KEY_xx from header file | Martin Kiewitz | |
was changed to fixed text class today | |||
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game |