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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scene.h
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2015-06-04
SHERLOCK: Add RT post-processing for loadScene
Paul Gilbert
2015-06-02
SHERLOCK: Implement RT drawAllShapes and support methods
Paul Gilbert
2015-05-29
SHERLOCK: More RT doBgAnim code, interface draw
Paul Gilbert
2015-05-28
SHERLOCK: Implement additions to updateBackground, some method stubs
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-27
SHERLOCK: Implemented initial background clearing of RT doBgAnim
Paul Gilbert
2015-05-26
SHERLOK: Beginnings of split of doBgAnim logic
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-22
SHERLOCK: Remove unused variable and field
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Fix some issues pointed by LordHoto
Strangerke
2015-05-17
SHERLOCK: Implement remaining Rose Tattoo scene data loading
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-13
SHERLOCK: More rename of synchronize methods to load
Paul Gilbert
2015-05-13
SHERLOCK: Whitespace fixes
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-02
SHERLOCK: Revised door close fix due to new bug when entering morgue
Paul Gilbert
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-01
SHERLOCK: Refactored out _ongoingCans field
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-04
SHERLOCK: Implement journal event handling
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-28
SHERLOCK: Beginnings of inventory display
Paul Gilbert
2015-03-27
SHERLOCK: Fixes for examine dialog display
Paul Gilbert
2015-03-26
SHERLOCK: Implemented printObjectDesc
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-22
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-20
SHERLOCK: Further scene loading code
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
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