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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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path:
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engines
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sludge
/
main_loop.cpp
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Author
2017-07-13
SLUDGE: use Common/debug instead of sludge debug
yinsimei
2017-07-13
SLUDGE: remove an unused .h
yinsimei
2017-07-13
SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
yinsimei
2017-07-13
SLUDGE: add game timing
yinsimei
2017-07-13
SLUDGE: set sludge game to 1xScale by default
yinsimei
2017-07-13
SLUDGE: move initGraphics after sludge init
yinsimei
2017-07-13
SLUDGE: get input work by replacing sdl event by scummvm event
yinsimei
2017-07-13
SLUDGE: set to right delay time
yinsimei
2017-07-13
SLUDGE: add sound loop for wav and ogg
yinsimei
2017-07-13
SLUDGE: get loop sound work for wav and ogg
yinsimei
2017-07-13
SLUDGE: add game file name getter in detection
yinsimei
2017-07-13
SLUDGE: remove platform dependent defines
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: fix sprite flickering by using a full screen surface
yinsimei
2017-07-13
SLUDGE: move backdrop display code to backdrop.cpp
yinsimei
2017-07-13
SLUDGE: Refactor image loading function and apply in backdrop
yinsimei
2017-07-13
SLUDGE: Add the slusge specific image decoder
yinsimei
2017-07-13
SLUDGE: Fix png displaying
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Use PNGDecoder to read backdrop
yinsimei
2017-07-13
SLUDGE: Replace standard file reading functions by Common functions
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
2017-07-13
SLUDGE: Add sludge files and make it compile
yinsimei