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2019-12-01STARTREK: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-03STARTREK: Remove sound function wrappers out of StarTrekEngineFilippos Karapetis
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-10-20STARTREK: Fix Minor Syntax MistakeD G Turner
This unfortunately compiled fine, but was flagged by the GCC -Wunused-value warning.
2019-10-20STARTREK: Unify the text patching codeFilippos Karapetis
2019-10-20STARTREK: Read the text of the MUDD mission rooms from RDF filesFilippos Karapetis
Also, add a central mechanism to fix text typos
2019-10-07STARTREK: Handle shared messagesFilippos Karapetis
Also, start moving message patches inside patchRoomMessage(), and remove some redundant state variables
2019-10-04STARTREK: Fix GCC Duplicated Condition WarningD G Turner
These are flagged by GCC if -Wduplicated-cond is enabled.
2019-09-30STARTREK: Fix MSVC Signed vs. Unsigned Byte WarningD G Turner
2019-09-01STARTREK: Simplify call to initGraphics()Cameron Cawley
2019-08-27STARTREK: Mark detection entries as ADGF_UNSTABLETarek Soliman
2019-08-26STARTREK: Fix GCC Compiler WarningD G Turner
2019-08-26STARTREK: Read most strings for the LOV mission from its RDF filesFilippos Karapetis
2019-08-19STARTREK: Read most of the TUG mission texts from RDF filesFilippos Karapetis
2019-08-19STARTREK: Fix failed action textsFilippos Karapetis
2019-08-19STARTREK: Fix loading of some texts, and add the "text" console commandFilippos Karapetis
2019-08-17STARTREK: Fix introduced bug in mission chain loading codeD G Turner
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string.
2019-08-17STARTREK: Read TUG0 description messages from the respective RDF fileFilippos Karapetis
2019-08-17STARTREK: More explicit definition of text typesFilippos Karapetis
2019-08-17STARTREK: Load all kinds of messages, and remove redundant variablesFilippos Karapetis
2019-08-17STARTREK: Allow lowercase for mission names in console commandsFilippos Karapetis
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-08-15STARTREK: Cleanup away mission chain loading codeFilippos Karapetis
2019-08-15STARTREK: Add a consoleFilippos Karapetis
This also fixes an uninitialized pointer crash (_mapFile)
2019-06-11STARTREK: Rename the different showText() functions for disambiguationFilippos Karapetis
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11STARTREK: Load more messages from RDF filesFilippos Karapetis
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced.
2019-06-11STARTREK: Adapt many usages of Common::SharedPtr() to regular pointersFilippos Karapetis
2019-06-11STARTREK: Remove the FileStream wrapper classFilippos Karapetis
2019-06-03STARTREK: Fix use of uninitialized variableThierry Crozat
2019-05-28Revert "STARTREK: Start adding a console"Thierry Crozat
This reverts commit 33fb9809c3a1353d927a3c7dfa41e673d79a089e. The engine/startrek/console.h and engine/startrek/console.cpp files were missing from that commit, which break compilation.
2019-05-28STARTREK: Start adding a consoleFilippos Karapetis
We need to properly inject it to all inner screen update loops
2019-05-28STARTREK: Fix regression with saving/loadingFilippos Karapetis
2019-05-28STARTREK: Start reading text from RDF files, instead of hardcoding itFilippos Karapetis
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored
2019-05-28STARTREK: Add detection for reported English floppy variantLothar Serra Mari
Reported by ccorbacho in trac/#10921
2019-05-28STARTREK: Fixes to drawR3Shape; red planet rendersMatthew Stewart
2019-05-28STARTREK: Bugfix to map preview of republicMatthew Stewart
2019-05-28STARTREK: Saving for VENG missionMatthew Stewart
2019-05-28STARTREK: Common code for VENG missionMatthew Stewart
2019-05-28STARTREK: VENG8 text changesMatthew Stewart
2019-05-28STARTREK: VENG8Matthew Stewart
2019-05-27STARTREK: Improve game responsivenessFilippos Karapetis
- Add a delay after screen updates - Do not update the screen when drawing the background - this is unnecessary - Fix memory leak when drawing the background
2019-05-27STARTREK: Change more fields to Common::String, and fix shadowed varsFilippos Karapetis
2019-05-27STARTREK: Use Common::String for animation stringsFilippos Karapetis