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path: root/engines/supernova/state.h
AgeCommit message (Expand)Author
2018-01-23SUPERNOVA: Fix logic in rendering codeThierry Crozat
2018-01-23SUPERNOVA: Implement shipstart cutsceneThierry Crozat
2018-01-23SUPERNOVA: Implement AxacussExit interaction logicStrangerke
2018-01-23SUPERNOVA: Add interaction logic for AxacussIntersectionStrangerke
2018-01-23SUPERNOVA: Properly handle timer stop/startThierry Crozat
2018-01-23SUPERNOVA: Remove variables and stub functions related to overlayThierry Crozat
2018-01-23SUPERNOVA: Implement event callback mechanism and Supernova eventThierry Crozat
2018-01-23SUPERNOVA: Handle events during dialogsThierry Crozat
2018-01-23SUPERNOVA: Cleanup dialog codeThierry Crozat
2018-01-23SUPERNOVA: Implement most dialog related functionsThierry Crozat
2018-01-23SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...Strangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Improve interactivity of title screen and intro cutsceneThierry Crozat
2018-01-23SUPERNOVA: Implements inventory arrowsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes playing vinyl in CabinL3Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes number of roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds key input check functionJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Simplifies timing codeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements de-/serializationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds engine pauseJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds RoomID to RoomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects GameState variable namesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes terminal in sleeping chamberJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements the remaining room definitionsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds code for remaining game logicJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements edit()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes parameter name for getKeyInput()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements death screenJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors init and destruction of GameManagerJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds clear() to Inventory ClassJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Input handlingJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds indicator for key pressesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts char game state variables to byteJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements animationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rewrites animation for Cockpit and SleepCabinJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements showing cockpit monitorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements delay for animationsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts Inventory as GuiElementsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes isVisible flag from GuiElementJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds tons of stuffJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes warnings for Inventory codeJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds GuiElement ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Implements GUI routines and refactors codeJoseph-Eugene Winzer