Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn | |
svn-id: r28112 | |||
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn | |
svn-id: r28111 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-07-01 | Removing non-ASCII chars from source code | Max Horn | |
svn-id: r27818 | |||
2007-06-26 | Fix FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27723 | |||
2007-06-26 | Add FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27721 | |||
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn | |
svn-id: r27636 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵ | Max Horn | |
to remove to workaround for Mac keyboards) svn-id: r27627 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27600 | |||
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson | |
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511 | |||
2007-06-16 | Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from | Torbjörn Andersson | |
being a sensible precaution, it should work around some bugs like #1737801, where the file is obviously corrupted. (Possibly mutilated by some file transfer program.) svn-id: r27484 | |||
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵ | Travis Howell | |
Files. svn-id: r27371 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-26 | Fix Enter key behavior under MacOS as mentioned in FR #1273746: "BS1: Some | Eugene Sandulenko | |
smaller refinements to the GUI" svn-id: r26946 | |||
2007-05-26 | oops | Eugene Sandulenko | |
svn-id: r26944 | |||
2007-05-26 | Slighty modified patch #1701058: "Correct some graphical glitches for | Eugene Sandulenko | |
Brocken Sword 1 Mac" svn-id: r26942 | |||
2007-05-19 | Fixed error in subtitle drawing. (This part of the code should still be cleaned | Torbjörn Andersson | |
up, as it's badly written. I should know, I wrote it.) svn-id: r26877 | |||
2007-04-28 | This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1: | Torbjörn Andersson | |
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker and should therefore be considered work-in-progress, but sev said I should go ahead and commit it anyway. I have no further plans for it right now, so feel free to improve on it. svn-id: r26644 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-04-14 | I must have accidentally broken frame skipping when I added DXA playback. Made | Torbjörn Andersson | |
frame skipping actually skip the updateScreen() call. svn-id: r26469 | |||
2007-04-09 | Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo | Torbjörn Andersson | |
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437 | |||
2007-04-09 | Fixed crash when playing looping WAV music. | Torbjörn Andersson | |
svn-id: r26425 | |||
2007-04-09 | Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At | Torbjörn Andersson | |
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423 | |||
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ↵ | Max Horn | |
OSystem* member var svn-id: r26359 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-18 | minor cleanup | Robert Göffringmann | |
svn-id: r26212 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-03 | Removed obsolete code | Max Horn | |
svn-id: r25946 | |||
2007-03-02 | Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵ | Max Horn | |
decoders svn-id: r25943 | |||
2007-03-01 | Get rid of the last two usages of File::incRef/decRef | Max Horn | |
svn-id: r25919 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-28 | Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression) | Max Horn | |
svn-id: r25905 | |||
2007-02-25 | oops | Max Horn | |
svn-id: r25842 | |||
2007-02-25 | Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take ↵ | Max Horn | |
advantage of the enhanced compressed audio stream code svn-id: r25841 | |||
2007-02-25 | Switch to the new makeVorbisStream variant (and get rid of a File::decRef call) | Max Horn | |
svn-id: r25840 | |||
2007-02-24 | Trying to unify the order in which we try the various audio formats: Prefer ↵ | Max Horn | |
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837 | |||
2007-02-24 | cleanup | Max Horn | |
svn-id: r25834 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-20 | Last batch of header consistency fixes. At least for the game engines. | Torbjörn Andersson | |
svn-id: r25751 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-15 | GF_DEMO is only required by the PC version of Broken Sword 1 demo | Travis Howell | |
svn-id: r24853 | |||
2006-12-14 | Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech. | Eugene Sandulenko | |
svn-id: r24851 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 |