Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-01 | Fixed compilation. | Johannes Schickel | |
svn-id: r35200 | |||
2008-12-01 | Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ↵ | Max Horn | |
check/test for regressions) svn-id: r35198 | |||
2008-11-18 | Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the | Torbjörn Andersson | |
lockScreen() / unlockScreen() backend API, instead of copyRectToScreen(). Before, it had to copy a piece of the engine's screen to draw on to simulate transparency, which was awkward. However, this means we're now forcing full-screen updates on each frame. There may be performance regressions, particularly if the frames are much smaller than the screen. Hopefully, it's the decoding that's the bottleneck, but if this causes problems on low-end devices... well, Fingolfin had some ideas about that when he first proposed the lockScreen() / unlockScreen() API. svn-id: r35115 | |||
2008-11-18 | Fixed meta engine related save functions (some where relying on "target.???" ↵ | Johannes Schickel | |
instead of "sword1.???"). svn-id: r35113 | |||
2008-11-18 | Reverted to old behavior: save games for sword1 can be shared again across ↵ | Filippos Karapetis | |
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112 | |||
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-13 | Moved sword1 detection and meta engine specific code from sword1.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35043 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for ↵ | Max Horn | |
OSystem::getOverlayFormat to several ports (pending testing by the porters) svn-id: r34912 | |||
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be ↵ | Max Horn | |
used in more places. Help with this is highly welcome svn-id: r34906 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-26 | Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing | Torbjörn Andersson | |
speech segment"). svn-id: r34853 | |||
2008-10-26 | Another attempt at making the Broken Sword 1 savegame list in the launcher match | Torbjörn Andersson | |
the in-game one. Only show savegames which actually have a corresponding save file. (That's a trick the in-game dialog doesn't know yet.) The match isn't perfect, though: The launcher lists the first save slot as 0, while the in-game dialog lists it as 1. But changing the launcher one will make it set the wrong "save_slot" value. svn-id: r34851 | |||
2008-10-23 | Removed obsolete FIXME. | Torbjörn Andersson | |
svn-id: r34846 | |||
2008-10-22 | Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML. | Kari Salminen | |
svn-id: r34839 | |||
2008-10-20 | Formatting. | Johannes Schickel | |
svn-id: r34830 | |||
2008-10-20 | Fix - at least partially - the list of savegames for the launcher's load dialog. | Torbjörn Andersson | |
But I suspect there are still bugs lurking in that code. I really dislike how Broken Sword 1 handles savegames... svn-id: r34829 | |||
2008-10-20 | I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'd | Torbjörn Andersson | |
really appreciate it if someone would test it further, in case I missed something. (Broken Sword 1 stores the names of the savegames in a separate file, and that has to be in sync with the individual savegame files. In my experience, that sort of thing can really attract bugs...) svn-id: r34828 | |||
2008-10-13 | Fixed crash after using cutscene subtitles. (Now I *know* no one has used that | Torbjörn Andersson | |
feature before. :-) svn-id: r34796 | |||
2008-10-12 | Increased maximum subtitle line length for SimSaw. That code really should be | Torbjörn Andersson | |
made more robust some day, but until now I don't think anyone actually used it. svn-id: r34787 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-27 | Slight simplification of last commit. | Torbjörn Andersson | |
svn-id: r34658 | |||
2008-09-27 | Allow quitting or returning to the launcher while cutscenes are playing. | Torbjörn Andersson | |
svn-id: r34657 | |||
2008-09-27 | Fixed typos. | Torbjörn Andersson | |
svn-id: r34656 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 | |||
2008-09-03 | Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; ↵ | Max Horn | |
added a new alternate SeekableReadStream::readLine() instead svn-id: r34315 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-09-01 | Silence MSVC warning about empty switch statement | Filippos Karapetis | |
svn-id: r34265 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | If the last savegame is deleted, reset save_slot in config man to -1 | Christopher Page | |
svn-id: r33918 | |||
2008-08-15 | Fixes for Sword1 engine loading from launcher | Christopher Page | |
svn-id: r33915 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-08-04 | Merged revisions ↵ | Christopher Page | |
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-07-29 | Added --list-saves support for SWORD1 | Christopher Page | |
svn-id: r33395 | |||
2008-07-17 | More work with SWORD1 sound settings | Christopher Page | |
svn-id: r33091 |