Age | Commit message (Expand) | Author |
2018-05-10 | ENGINES: Remove usage of C++11 extended initializer lists | Bastien Bouclet |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet |
2018-05-10 | ENGINES: Set the GameDescriptor decription in the constructor | Bastien Bouclet |
2018-05-10 | ENGINES: Turn GameDescriptor into a simple struct | Bastien Bouclet |
2018-05-10 | ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors | Bastien Bouclet |
2018-05-10 | ENGINES: Change MetaEngine::findGame to return a plain game descriptor | Bastien Bouclet |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by t... | Lothar Serra Mari |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev |
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko |
2016-05-09 | SWORD2: Fix potential buffer overrun | Eugene Sandulenko |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko |
2016-02-25 | SWORD2: Let listSaves return list sorted on slot numbers. | Johannes Schickel |
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste |
2016-01-26 | SWORD2: Only request actual save slots in listSaves. | Johannes Schickel |
2016-01-07 | JANITORIAL: Fix clang printf warnings | Ori Avtalion |
2014-08-22 | SWORD1: Change "no DXA support" message. | Ben Castricum |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner |
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner |
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner |
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner |
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel |
2013-08-03 | SWORD2: Take advantage of Surface::getPixels. | Johannes Schickel |
2013-08-03 | SWORD2: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel |
2013-06-20 | SWORD2: Add back MPEG-2 video support | Matthew Hoops |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops |
2013-04-28 | SWORD2: Fix potential allocation size mismatch. CID 1003324. | Torbjörn Andersson |
2013-04-22 | SWORD2: Fix reference to out-of-scope variable | Willem Jan Palenstijn |
2013-04-22 | SWORD2: Fix (unlikely) memory leak | Willem Jan Palenstijn |
2013-04-18 | ENGINES: Remove a bunch of unused private member variables | Max Horn |
2012-11-08 | SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places" | Filippos Karapetis |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel |
2012-08-16 | VIDEO: Merge AdvancedVideoDecoder into VideoDecoder | Matthew Hoops |
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops |
2012-07-24 | VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API | Matthew Hoops |
2012-07-23 | VIDEO: Rewrite SmackerDecoder to use the new API | Matthew Hoops |
2012-07-21 | VIDEO: Move PSXStreamDecoder to the new VideoDecoder API | Matthew Hoops |
2012-06-16 | SWORD2: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel |
2012-05-12 | VIDEO: Change getElapsedTime() into getTime() | Matthew Hoops |
2012-03-25 | SWORD2: Add a custom game option to toggle object labels | Filippos Karapetis |
2012-03-11 | COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. | Johannes Schickel |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn |