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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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Author
2008-02-03
Revised Engine plugin API to only provide a single func which returns a MetaE...
Max Horn
2008-02-03
Changed "COMPATIBLITY" to "COMPATIBILITY".
Torbjörn Andersson
2008-02-02
New MetaEngine class (work in progress to replace the current Engine plugin A...
Max Horn
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-12
The dummy ("narration only") cutscene player misbehaved a bit if the cutscene
Torbjörn Andersson
2007-12-16
Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an
Torbjörn Andersson
2007-12-16
Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a script
Torbjörn Andersson
2007-12-15
Fixed typo in comment.
Torbjörn Andersson
2007-12-07
add Common::Rect::center (handy for ::setFocusRectangle())
Gregory Montoir
2007-12-01
Experimental "focus rectangle" support. I don't have any way to actually test
Torbjörn Andersson
2007-11-01
Revert patch #1709219 - DXA Player: double size scaling option.
Travis Howell
2007-10-31
Slighly modified patch #1709219: "DXA Player: double size scaling option"
Eugene Sandulenko
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-05
Merged fsnode with trunk: r27971:28460
David Corrales
2007-07-21
The mixer no longer allows unpausing channels that aren't paused. So don't.
Torbjörn Andersson
2007-07-15
Fixed sound factory messup caused by my previous commit
Max Horn
2007-06-23
Merged the FSNode branch with trunk r27031:27680
David Corrales
2007-06-22
Slightly updated key handling in BS2, Kyra, and Touche
Max Horn
2007-06-21
Use the KEYCODE constants.
Torbjörn Andersson
2007-06-12
Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...
Travis Howell
2007-06-05
Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...
David Corrales
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-25
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...
Max Horn
2007-04-14
I must have accidentally broken frame skipping when I added DXA playback. Made
Torbjörn Andersson
2007-04-01
added the instance of EventManager returned by OSystem::getEventManager as a ...
Gregory Montoir
2007-03-18
Let the event manager keep track of the mouse position.
Torbjörn Andersson
2007-03-18
Fixed bug that caused the music to stop. I don't know if this is a regression,
Torbjörn Andersson
2007-03-18
Oops.
Torbjörn Andersson
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
Torbjörn Andersson
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-03-01
Get rid of the last two usages of File::incRef/decRef
Max Horn
2007-03-01
Removed obsolete 'if' (resp. replaced it by an assert)
Max Horn
2007-03-01
Got rid of another use of File::incRef/decRef
Max Horn
2007-02-24
Remove unneeded #includes
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
2007-02-20
Cleanup.
Torbjörn Andersson
2007-02-17
Removed some dead code, updated a warning message
Max Horn
2007-02-17
Added finalize() method to Common::OutSaveFile (which by default just flushes...
Max Horn
2007-02-11
SWORD2: Enhance the detector to recurse into the 'clusters' directory, making...
Max Horn
2007-02-08
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
Torbjörn Andersson
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-01-27
Stop movie lead-in/out when restarting the game (as I already claimed in a
Torbjörn Andersson
2007-01-26
Added separate function for playing cutscene lead-in/out sounds, and made sure
Torbjörn Andersson
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
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