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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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Author
2018-09-13
SWORD2: fixed compiler warning with gcc 8.2
Martin Gerhardy
2018-08-18
SWORD2: Replace use of strdup with Common::String
Colin Snover
2018-05-10
ENGINES: Remove usage of C++11 extended initializer lists
Bastien Bouclet
2018-05-10
ENGINES: Merge GameDescriptor and DetectedGame
Bastien Bouclet
2018-05-10
ENGINES: Set the GameDescriptor decription in the constructor
Bastien Bouclet
2018-05-10
ENGINES: Turn GameDescriptor into a simple struct
Bastien Bouclet
2018-05-10
ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors
Bastien Bouclet
2018-05-10
ENGINES: Change MetaEngine::findGame to return a plain game descriptor
Bastien Bouclet
2018-05-10
ENGINES: Add unknown game variants to the game detector results
Bastien Bouclet
2018-04-29
ENGINES: Show the unknown Game dialog only when the detector is launched by t...
Lothar Serra Mari
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-09
SWORD2: Fix potential buffer overrun
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-25
SWORD2: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2016-01-26
SWORD2: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-07
JANITORIAL: Fix clang printf warnings
Ori Avtalion
2014-08-22
SWORD1: Change "no DXA support" message.
Ben Castricum
2014-05-27
ALL: Make Debugger command function names conform to our guidelines.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-08-12
I18N: Move specification of engine specific files to enginedir/POTFILES.
Johannes Schickel
2013-08-03
SWORD2: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD2: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-06-20
SWORD2: Add back MPEG-2 video support
Matthew Hoops
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-28
SWORD2: Fix potential allocation size mismatch. CID 1003324.
Torbjörn Andersson
2013-04-22
SWORD2: Fix reference to out-of-scope variable
Willem Jan Palenstijn
2013-04-22
SWORD2: Fix (unlikely) memory leak
Willem Jan Palenstijn
2013-04-18
ENGINES: Remove a bunch of unused private member variables
Max Horn
2012-11-08
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
Filippos Karapetis
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-08-16
VIDEO: Merge AdvancedVideoDecoder into VideoDecoder
Matthew Hoops
2012-08-16
VIDEO: Remove setSystemPalette()
Matthew Hoops
2012-07-24
VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API
Matthew Hoops
2012-07-23
VIDEO: Rewrite SmackerDecoder to use the new API
Matthew Hoops
2012-07-21
VIDEO: Move PSXStreamDecoder to the new VideoDecoder API
Matthew Hoops
2012-06-16
SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-05-12
VIDEO: Change getElapsedTime() into getTime()
Matthew Hoops
2012-03-25
SWORD2: Add a custom game option to toggle object labels
Filippos Karapetis
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