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2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-15TITANIC: Major implementation of OSMovie and AVISurface classesPaul Gilbert
2016-07-15TITANIC: Figured out remainder of CMovieManagerPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-07-15TITANIC: gcc compilation fixesPaul Gilbert
2016-07-15TITANIC: Added CTrueTalkManager playSpeechPaul Gilbert
2016-07-10TITANIC: Implement CTrueTalkManager triggerNPCPaul Gilbert
2016-07-10TITANIC: Implemented stopSoundPaul Gilbert
2016-07-10TITANIC: Added loadSound, support methods, and CSoundItem classPaul Gilbert
2016-07-10TITANIC: Implement changing sound slider percentagesPaul Gilbert
2016-07-10TITANIC: Implementing CCarryParrot msg handlersPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-04-03TITANIC: Move most of the root classes into new support/ folderPaul Gilbert
2016-03-24TITANIC: Support methods needed by CTelevisionPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-19TITANIC: Implemented CGameManager::updatePaul Gilbert
2016-03-19TITANIC: Implement view change logicPaul Gilbert
2016-03-19TITANIC: Added various preSave and postSave methodsPaul Gilbert
2016-03-19TITANIC: Added various preLoad methodsPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Add stubs for CEnterNodeMsg message handlersPaul Gilbert
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-03-12TITANIC: Implement various post-load methodsPaul Gilbert
2016-03-12TITANIC: Implemented sound manager loadingPaul Gilbert
2016-03-10TITANIC: Beginnings of game manager data loadingPaul Gilbert
2016-03-08TITANIC: Added skeletons for game manager support classesPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-03-02TITANIC: Implemented more saveable classesPaul Gilbert
2016-03-02TITANIC: More saveable classes implementedPaul Gilbert
2016-03-02TITANIC: Added more miscellaneous classesPaul Gilbert
2016-03-01TITANIC: Lots more miscellaneous classesPaul Gilbert
2016-03-01TITANIC: Added lots more miscellaneous classesPaul Gilbert
2016-02-29TITANIC: Implemented lots of CBackground descendent classesPaul Gilbert
2016-02-28TITANIC: Added a lot of class definitionsPaul Gilbert
Let's be honest here, it's a s**t-load of class definitions
2016-02-26TITANIC: Implemented CAutoMusicPlayer and CSeasonalMusicPlayerPaul Gilbert