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path: root/engines/tsage/scenes.cpp
AgeCommit message (Expand)Author
2014-02-19TSAGE: Remove leftover debug displayStrangerke
2014-02-19TSAGE: Some British to American EnglishStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2013-12-19TSAGE: Remove 3 useless variable from Scene, increment savegame versionStrangerke
2013-10-27TSAGE: Fix CID 1002371, 1002372, 1002373. Remove useless variable and associa...Strangerke
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-18TSAGE: Generalised saving of R2R walk regions resourcePaul Gilbert
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-01-31TSAGE: Properly handle resetting flags when leaving a scenePaul Gilbert
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld 2...Paul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-25TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.Paul Gilbert
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-10TSAGE: Cleaned up the savegame code, and enabled it for Blue ForcePaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-08-20TSAGE: Fix Valgrind issues with loading Scene 50Paul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-16TSAGE: Completed Blue Force Scene #100Paul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-14TSAGE: Removed recently added preloadVisage methodPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...Paul Gilbert
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...Paul Gilbert
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-05-27TSAGE: Cosmetic tweaks to Scene::setZoomPercents.Alyssa Milburn
2011-05-27TSAGE: Bugfix for loading savegames directly from the launcherPaul Gilbert
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...Paul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11TSAGE: Completely remove the resetting of _scrollFollower. It needs to be mai...Paul Gilbert
2011-05-11TSAGE: Further fix for resetting _scrollFollowerPaul Gilbert
2011-05-11TSAGE: Reset the Globals::_scrollFollower to NULL when a scene endsPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-04-28TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for h...Paul Gilbert
2011-04-28TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and othersPaul Gilbert