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2013-11-30TSAGE: R2R - Some refactoring in scene 1337Strangerke
2013-11-30TSAGE: R2R - Fix bug in scene1337::action11::signal()Strangerke
2013-11-30TSAGE: R2R - Some more renamingStrangerke
2013-11-30TSAGE: R2R - Add missing shouldquit in loop, fix buildStrangerke
2013-11-30TSAGE: R2R - Some more renaming in scene 1337Strangerke
2013-11-30TSAGE: Change Return to Ringworld from unstable to testingPaul Gilbert
2013-11-30TSAGE: R2R - Some more renaming, fix card shuffling animations syncStrangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - Some renaming in scene 1337Strangerke
2013-11-28TSAGE: R2R fix for zoomed speaking characters appearing correctlyPaul Gilbert
2013-11-28TSAGE: R2R minimap scrolling fix applies vertically as wellPaul Gilbert
2013-11-28TSAGE: Fix for R2R maze minimap not handling right-hand column scrolling ↵Paul Gilbert
on-screen
2013-11-28TSAGE: Fix savegame issueStrangerke
2013-11-27TSAGE: R2R - Remove dead code, implement subD18B5()Strangerke
2013-11-27TSAGE: R2R - Fix waitFrames in scene 1337Strangerke
2013-11-27TSAGE: R2R - Some renaming in scene 1337, re-stub waitFrames()Strangerke
2013-11-26TSAGE: BF - Various renamingStrangerke
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26TSAGE: Remove useless variables in sound codeStrangerke
2013-11-26TSAGE: BF - Fix savegame issue in Scene840Strangerke
2013-11-26TSAGE: BF - More renamingStrangerke
2013-11-26TSAGE: BF - Remove some useless variables, some renamingStrangerke
2013-11-26TSAGE: BF - Some renamingStrangerke
2013-11-26TSAGE: BF - Remove a couple of useless variablesStrangerke
2013-11-26TSAGE: R2R - Remove dead codeStrangerke
2013-11-25TSAGE: R2R - Some renaming in scene 3400, add comments about scene modesStrangerke
2013-11-24TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialogPaul Gilbert
2013-11-24TSAGE: R2R - Remove obsolete comments about sub_1D227()Strangerke
2013-11-24TSAGE: R2R - Add comments in Scene3600::signal()Strangerke
2013-11-24TSAGE: R2R - rename _actorDestPosStrangerke
2013-11-24TSAGE: Fix for UI appearing during ending R2R cutscenePaul Gilbert
2013-11-24TSAGE: Fix to prevent saving or loading when conversation dialogs are activePaul Gilbert
2013-11-24TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)Strangerke
2013-11-24TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-gamePaul Gilbert
2013-11-24TSAGE: Fix R2R palette corruption when showing dialogs on the title screenPaul Gilbert
2013-11-24TSAGE: Slow down title sequence animations to better match originalPaul Gilbert
2013-11-23TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scenePaul Gilbert
2013-11-24TSAGE: Remove a couple of useless/obsolete warningsStrangerke
2013-11-24TSAGE: R2R - Remove an unused variable in maze UIStrangerke
2013-11-24TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()Strangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24TSAGE: RINGWORLD - Remove unused object, remove erroneous commentsStrangerke
2013-11-23TSAGE: Fix for flub tube maze header commentsPaul Gilbert