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path: root/engines/zvision/zvision.h
AgeCommit message (Expand)Author
2013-11-01ZVISION: Implement engine-wide method for selecting new audio ID.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Select needed workingWindow for ZGI and Nemesis.Marisa-Chan
2013-10-02ZVISION: Standardize includes order and formatRichieSams
2013-10-02ZVISION: Rename zvision.h inclusion guard to be consistent with the other filesRichieSams
2013-10-02ZVISION: Clean up zvision.hRichieSams
2013-09-21ZVISION: Remove unused animation functionsRichieSams
2013-09-15ZVISION: Create an instance of StringManagerRichieSams
2013-09-15ZVISION: Add key press support to the main event loopRichieSams
2013-09-15ZVISION: Remove unused functionRichieSams
2013-09-04ZVISION: Create an instance of SaveManagerrichiesams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-24ZVISION: Overload ZVision::playAnimation to support general video filesrichiesams
2013-08-28ZVISION: Increase background rotation speedrichiesams
2013-08-28ZVISION: Remove ZVision::_mousEvents and all associated functionsrichiesams
2013-08-24ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstractrichiesams
2013-08-23ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat publicrichiesams
2013-08-20ZVISION: Create method to play RlfAnimationsrichiesams
2013-08-18ZVISION: Allow MouseEvents to be unregisteredrichiesams
2013-08-14ZVISION: Add documentationrichiesams
2013-08-14ZVISION: Create the concept of a working windowrichiesams
2013-08-11ZVISION: Implement mouse event handlingrichiesams
2013-08-10ZVISION: Change video code to support arbitrary scaling and whether the video...richiesams
2013-08-09ZVISION: Add class to manage cursorsrichiesams
2013-08-09ZVISION: Create method for cycling through all the cursors so as to identify ...richiesams
2013-08-05ZVISION: Fix frame delay calculation being reversed. Also convert to int to e...richiesams
2013-08-05ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.)richiesams
2013-08-05ZVISION: Make _clock a member variable instead of a pointer to the heaprichiesams
2013-08-04ZVISION: Make video code blocking.richiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Move rendering logic from ZVision class to RenderManager classrichiesams
2013-08-04ZVISION: Convert old code to use RenderManagerrichiesams
2013-08-04ZVISION: Add a game type enum to detectionrichiesams
2013-08-04ZVISION: Create console command for loading soundsrichiesams
2013-08-04ZVISION: Add 2x scaling to videosrichiesams
2013-08-04ZVISION: Remove unused methods from ZVision classrichiesams
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Create/refactor methods for playing video.richiesams
2013-08-04ZVISION: Move engine width, height, and pixelFormat to const member variablesrichiesams
2013-08-04ZVISION: Update renderImageToScreen to handle TGZ image filesrichiesams
2013-08-04ZVISION: Create renderImageToScreen method and add a console command for itrichiesams
2013-08-04ZVISION: Create debug console and apply console logic to main looprichiesams
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Create ResultAction 's for Add and Random.richiesams
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams
2013-08-04ZVISION: Create ScriptManager accessor for ZVisionrichiesams
2013-08-04ZVISION: Create an instance of ScriptManager inside ZVisionrichiesams
2013-08-04ZVISION: Move initialization code from run() and into its own methodrichiesams
2013-08-04ZVISION: Create skeleton engine and move code away from Engine::Runrichiesams