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2006-10-16Add work around for converter crash in Amiga version of WW for now Travis Howell
svn-id: r24345
2006-10-16Auto decrunch the gamexx file when requiredTravis Howell
svn-id: r24344
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
svn-id: r24343
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
svn-id: r24339
2006-10-15Amiga sound files aren't compressedTravis Howell
svn-id: r24338
2006-10-15Rename items.cpp to script.cppEugene Sandulenko
svn-id: r24336
2006-10-15Only stop the required sound channel, when switching sound filesTravis Howell
svn-id: r24335
2006-10-15Add another filename difference in Amiga versionsTravis Howell
svn-id: r24334
2006-10-15Minor cleanupTravis Howell
svn-id: r24333
2006-10-15Add menu support for Amiga demo of Elvira 1Travis Howell
svn-id: r24332
2006-10-15Add AtariST version of Elvira 2Travis Howell
svn-id: r24331
2006-10-15Added some more const keywordsMax Horn
svn-id: r24330
2006-10-15Turned some more static vars into static constMax Horn
svn-id: r24329
2006-10-15Moved get_resource_id_quoted around a bit and added another FIXME commentMax Horn
svn-id: r24328
2006-10-15Added FIXME comment about 'static' abuse in imuse_part.cppMax Horn
svn-id: r24327
2006-10-15oopsMax Horn
svn-id: r24326
2006-10-15Replaced Chunk::ChunkString by tag2strMax Horn
svn-id: r24325
2006-10-15Replaced function level static variable (YUCK) called 'sentence' by ↵Max Horn
ScummEngine_v2:_sentenceBuf svn-id: r24324
2006-10-15Turning various static tables into static constMax Horn
svn-id: r24323
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
announce as supported. Future Wars is completable. svn-id: r24321
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
svn-id: r24319
2006-10-14Add game details for menu file used by early gamesTravis Howell
svn-id: r24317
2006-10-14Remove excess stopVoice code for PP, which isn't required under ScummVMTravis Howell
svn-id: r24316
2006-10-14Add extra video opcodes for Elvira 1 demoTravis Howell
svn-id: r24315
2006-10-14Update the screen immediately after restoring the cursor on running a dialog.Torbjörn Andersson
This is a bit of a hack, but makes it less likely that the player will see a brief cursor palette glitch when the GUI is disabled. svn-id: r24314
2006-10-14Add more filename differences in Amiga demo of Elvira 1Travis Howell
svn-id: r24313
2006-10-14Remove unneeded #includes.Eugene Sandulenko
svn-id: r24312
2006-10-14Remove unneeded #includes.Eugene Sandulenko
svn-id: r24311
2006-10-14Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").Torbjörn Andersson
svn-id: r24310
2006-10-14Reenable INSANE warning. No check is required.Eugene Sandulenko
svn-id: r24309
2006-10-14Fix stub for Amiga demo of Elvira 1Travis Howell
svn-id: r24308
2006-10-14Correct cut and paste error in gameidTravis Howell
svn-id: r24307
2006-10-14Fix charset palette in Elvira 2/WWTravis Howell
svn-id: r24306
2006-10-14Fix glitch in introduction of WWTravis Howell
svn-id: r24305
2006-10-14Fix stopping of music in PPTravis Howell
svn-id: r24304
2006-10-14Fix introduction of WWTravis Howell
svn-id: r24302
2006-10-14Ooops, correct dst pointerTravis Howell
svn-id: r24301
2006-10-14Add sound effects support for early gamesTravis Howell
svn-id: r24300
2006-10-13Fix palette issues in Elvira 2/WWTravis Howell
svn-id: r24299
2006-10-13Ooops, add back lost codeTravis Howell
svn-id: r24297
2006-10-13CleanupTravis Howell
svn-id: r24296
2006-10-13CleanupTravis Howell
svn-id: r24295
2006-10-13Add differences in opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24294
2006-10-13Fix potentioal bug when all subsequent SMUSH scenes were considered INSANEEugene Sandulenko
svn-id: r24292
2006-10-13Oops. rv last commit.Eugene Sandulenko
svn-id: r24291
2006-10-13Reenable incorrectly compressed files warningEugene Sandulenko
svn-id: r24290
2006-10-13Fix position of descriptions in WWTravis Howell
svn-id: r24289
2006-10-13Added support for playing looped compressed sounds, so that Puzzle Pack canTorbjörn Andersson
play music properly, even if the music file has been compressed. I've only actually tested this with Ogg Vorbis sounds, but I've deliberately written it so that it should work identically for all the compression types. (Famous last words.) svn-id: r24288
2006-10-13Fix regressions when drawing icons in FFTravis Howell
svn-id: r24287