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2012-03-25QUEEN: Only show the option for the alternative intro in the CD versionFilippos Karapetis
2012-03-25SKY: Add gui-option for alt-introTorbjörn Andersson
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart.
2012-03-25QUEEN: Add GUI option for alt-introTorbjörn Andersson
Ideally, this should only be added to the CD version but I don't think we provide any mechanism for telling the CD and floppy versions apart.
2012-03-25GUI: Move predictive dialog to common guiOleksiy Kurochko
2012-03-25KYRA: Move I18N-related commits where they belong.Eugene Sandulenko
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
GUI: Game gui options
2012-03-24SCUMM: More HES games detection fixesBen Castricum
2012-03-24GROOVIE: Detect if external music exists for the Music Enhancement Project.Scott Thomas
T7G's music framework uses either all external or all XMIDI, so assume if one external song is present, the entire music pack is.
2012-03-20GRAPHICS: Move PNG to the ImageDecoder interfaceMatthew Hoops
2012-03-20GRAPHICS: Convert JPEG to the ImageDecoder APIMatthew Hoops
2012-03-20GRAPHICS: Convert PictDecoder to the ImageDecoder APIMatthew Hoops
2012-03-20MOHAWK: Make MystBitmap use BitmapDecoderMatthew Hoops
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversionMatthew Hoops
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-03-19DREAMWEB: Add per-game GUI option support.Filippos Karapetis
2012-03-19KYRA: Add per-game GUI option support.Johannes Schickel
2012-03-19ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.Johannes Schickel
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-19MOHAWK: Properly initialize the Riven tdomeelev variableMatthew Hoops
Thanks to Robot_Maker20 for noticing the bug
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-03-17Merge pull request #206 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-03-16MOHAWK: Disable Riven demo save/load GUI buttonsMatthew Hoops
2012-03-16MOHAWK: Improve Riven save/load error messagesMatthew Hoops
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Remove dead code.Christoph Mallon
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-13JANITORIAL: Make getters const.Christoph Mallon
2012-03-13JANITORIAL: Avoid the ugly operator invocation syntax.Christoph Mallon
2012-03-13JANITORIAL: Use appropriate type for loop counter.Christoph Mallon
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-03-13JANITORIAL: Remove unnecessary empty default constructors/destructors.Christoph Mallon
2012-03-13SCI: Add detection entry for KQ6 French DOS Floppy.D G Turner
See bug #3503425.
2012-03-11GOB: Add a way to add sprite coordinates to CMP filesSven Hesse
Because the meter bar and icons for Penetration are not even in the CMP's RXY.
2012-03-11GOB: Extend ANIObject to also handle CMP sprite "animations"Sven Hesse
2012-03-11GOB: Use the CMPFile class in ANIFileSven Hesse
2012-03-11GOB: Use the CMPFile class in DECFileSven Hesse
2012-03-11GOB: Add a class for CMP sprites with RXY coordinatesSven Hesse
2012-03-11SCUMM: Fix duplicate MD5 warningBen Castricum
2012-03-11SCUMM: Several detection fixes for mostly dutch HES games/demosBen Castricum
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
It actually inherits from SeekableSubReadStream, so it should be named accordingly.
2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops
2012-03-10TSAGE: Fix for walk regions enablement in Blue Force warehouse scenePaul Gilbert
2012-03-09TSAGE: Bugfix for breaker box display in Blue Force scene 910Paul Gilbert
This fixes one of the problems in bug #3500015
2012-03-08SCI: Fix GK1 Mac text positioningMatthew Hoops
A regression from the text bitmap code addition
2012-03-08SCI: Fix KQ6 Mac movies with resource fork namesMatthew Hoops
2012-03-08SCI: Fix SCI1.1+ Mac games with resource fork container namesMatthew Hoops
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones
2012-03-07TSAGE: Renaming of fields and fix for gate in Blue Force scene 900Paul Gilbert