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2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Start with Scene1002 (a lot incomplete)johndoe123
2013-05-08NEVERHOOD: Implement Mouse435johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001/Klaymanjohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001/Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
2013-05-08NEVERHOOD: More work on Klaymanjohndoe123
2013-05-08NEVERHOOD: Implement Klayman::updatejohndoe123
2013-05-08NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...johndoe123
2013-05-08NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...johndoe123
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
2013-05-08NEVERHOOD: Start with the CollisionMan classjohndoe123
2013-05-08NEVERHOOD: Add StaticData classjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1000johndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
2013-05-08NEVERHOOD: Start with the Palette2 class (which needs a better name later)johndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
2013-05-08NEVERHOOD: More work on Module1500johndoe123
2013-05-08NEVERHOOD: Start with AnimatedSprite and AnimResourcejohndoe123
2013-05-08NEVERHOOD: Add default parameters to StaticSprite constructorsjohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1500 (the intro module)johndoe123
2013-05-08NEVERHOOD: Start with Module and GameModule classesjohndoe123
2013-05-08NEVERHOOD: More work on the Palette classjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123
2013-05-08NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)johndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123
2013-05-08NEVERHOOD: Start with the resource managerjohndoe123
2013-05-08NEVERHOOD: Start with the blb archive classjohndoe123
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops
2012-03-10TSAGE: Fix for walk regions enablement in Blue Force warehouse scenePaul Gilbert
2012-03-09TSAGE: Bugfix for breaker box display in Blue Force scene 910Paul Gilbert
2012-03-08SCI: Fix GK1 Mac text positioningMatthew Hoops
2012-03-08SCI: Fix KQ6 Mac movies with resource fork namesMatthew Hoops
2012-03-08SCI: Fix SCI1.1+ Mac games with resource fork container namesMatthew Hoops
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
2012-03-07TSAGE: Renaming of fields and fix for gate in Blue Force scene 900Paul Gilbert
2012-03-06SKY: Fix comment typosTorbjörn Andersson
2012-03-05KYRA: Replace debug leftover for unimplemented displayText functions with a w...Johannes Schickel
2012-03-05KYRA: Some formatting fixes.Johannes Schickel
2012-03-05SCI: Fix GK1 demo soundsMatthew Hoops
2012-03-04TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects...Paul Gilbert