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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Start with Scene1002 (a lot incomplete)
johndoe123
2013-05-08
NEVERHOOD: Implement Mouse435
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: Implement Klayman::update
johndoe123
2013-05-08
NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some be...
johndoe123
2013-05-08
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TO...
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: More work on Module1500
johndoe123
2013-05-08
NEVERHOOD: Start with AnimatedSprite and AnimResource
johndoe123
2013-05-08
NEVERHOOD: Add default parameters to StaticSprite constructors
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1500 (the intro module)
johndoe123
2013-05-08
NEVERHOOD: Start with Module and GameModule classes
johndoe123
2013-05-08
NEVERHOOD: More work on the Palette class
johndoe123
2013-05-08
NEVERHOOD: Add more
johndoe123
2013-05-08
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
johndoe123
2013-05-08
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
johndoe123
2013-05-08
NEVERHOOD: Start with the resource manager
johndoe123
2013-05-08
NEVERHOOD: Start with the blb archive class
johndoe123
2013-05-08
NEVERHOOD: First code with basic detection, nothing else so far
johndoe123
2012-03-11
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
Johannes Schickel
2012-03-10
MOHAWK: Split the graphics classes into their own files
Matthew Hoops
2012-03-10
TSAGE: Fix for walk regions enablement in Blue Force warehouse scene
Paul Gilbert
2012-03-09
TSAGE: Bugfix for breaker box display in Blue Force scene 910
Paul Gilbert
2012-03-08
SCI: Fix GK1 Mac text positioning
Matthew Hoops
2012-03-08
SCI: Fix KQ6 Mac movies with resource fork names
Matthew Hoops
2012-03-08
SCI: Fix SCI1.1+ Mac games with resource fork container names
Matthew Hoops
2012-03-07
SCI: Add a new configuration option for SQ4 CD, "silver_cursors"
Filippos Karapetis
2012-03-07
TSAGE: Renaming of fields and fix for gate in Blue Force scene 900
Paul Gilbert
2012-03-06
SKY: Fix comment typos
Torbjörn Andersson
2012-03-05
KYRA: Replace debug leftover for unimplemented displayText functions with a w...
Johannes Schickel
2012-03-05
KYRA: Some formatting fixes.
Johannes Schickel
2012-03-05
SCI: Fix GK1 demo sounds
Matthew Hoops
2012-03-04
TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects...
Paul Gilbert
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