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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2011-05-04
TSAGE: Added a new command to show hotspot areas
Paul Gilbert
2011-05-04
TSAGE: Bugfix for skipping cutscenes correctly
Paul Gilbert
2011-05-04
TSAGE: Some more conversions to US English
md5
2011-05-04
TSAGE: Switched to American English, after the relevant discussion on -devel:
md5
2011-05-04
TSAGE: Now initializing the save game version properly
md5
2011-05-04
TSAGE: Bumped up savegame version, so that the old savegames are still usable
md5
2011-05-04
GOB: Don't overwrite _destSpriteX after PRINTTEXT
Sven Hesse
2011-05-04
GOB: Plug a leak
Sven Hesse
2011-05-03
TSAGE: for consistency, use display2() when possible
strangerke
2011-05-03
TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some u...
strangerke
2011-05-03
TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)
strangerke
2011-05-03
TSAGE: Bugfixes for displaying the credits
Paul Gilbert
2011-05-03
TSAGE: Bugfixes to allow for drawing message strings that are empty
Paul Gilbert
2011-05-03
COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility
Max Horn
2011-05-03
TSAGE: Bugfix for palette fader crash in Scene #9990
Paul Gilbert
2011-05-03
TSAGE: Add missing calls to inherited method in various class synchronisation...
Paul Gilbert
2011-05-03
TSAGE: Bugfixes to savegames when the scene is showing an alternate screen
Paul Gilbert
2011-05-03
TSAGE: Fix the last action of the game. The ending animation is still screwed...
strangerke
2011-05-03
TSAGE: Fix freeze in scene 4250
strangerke
2011-05-03
TSAGE: Fix a crash and a freeze in scene 4250.
strangerke
2011-05-03
TSAGE: Fix two blocking bugs in scene 4301
strangerke
2011-05-03
TSAGE: some little cosmetic modifications
strangerke
2011-05-02
TSAGE: Fix a couple of glitches in scene 9100
strangerke
2011-05-02
MOHAWK: Add detection for the seussabc Mac demo
Matthew Hoops
2011-05-02
SCUMM: Add support for an alternate version of The Dig's demo
Matthew Hoops
2011-05-02
SWORD25: Fix compilation, caused by zlib.h including unistd.h
Johannes Schickel
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-05-02
AUDIO: Rename clock() -> updateClock() in SID emulator
Max Horn
2011-05-02
TSAGE: Stop shadowing local variables
Max Horn
2011-05-02
SCUMM: fix whitespaces (patch #3281359)
Max Horn
2011-05-02
TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really pla...
strangerke
2011-05-02
TSAGE: Fix slipping characters in scene 7300
strangerke
2011-05-01
SCUMM: Fix v60he games
Matthew Hoops
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-05-02
TSAGE: Fixed using communicator in Scene #9700
Paul Gilbert
2011-05-01
TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene ...
Paul Gilbert
2011-05-01
TSAGE: Bugfix for showing tunic to guard in scene #9200
Paul Gilbert
2011-05-01
TSAGE: Bugfix for picking up tunic in scene #9450
Paul Gilbert
2011-05-01
TSAGE: Fix display of tapestries in the Kzin castle hallways
Paul Gilbert
2011-05-01
TSAGE: Bugfix for hallway setup, and picking up straw in the Blacksmith's room
Paul Gilbert
2011-05-01
TSAGE: Fix parameter order in NamedHotspot class methods
Paul Gilbert
2011-05-01
SCI: Round left/right edges in bitsShow to even coords
Willem Jan Palenstijn
2011-05-01
TSAGE: Bugfix for having eagle fly away in Scene #9150
Paul Gilbert
2011-05-01
TSAGE: Fix timing delay when clicking to remove on-screen messages early
Paul Gilbert
2011-05-01
TSAGE: Bugfixes for movement in Scene #9100
Paul Gilbert
2011-05-01
TSAGE: Fixed NamedHotspot fields to be synchronised to savegames
Paul Gilbert
2011-05-01
TSAGE: Give player the correct stasis box from Skeenar in Scene #7000
Paul Gilbert
2011-05-01
TSAGE: Fix for animation of Skeenar presenting the stasis box in Scene #7000
Paul Gilbert
2011-05-01
TSAGE: Fix giving Translator, Jar, and Waldos in Scene #7000
Paul Gilbert
2011-05-01
TSAGE: Fix for interacting with Skeenar in Scene #7000
Paul Gilbert
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