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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Add ARG #define to improve readability
Walter van Niftrik
2016-03-09
ADL: Rename some #defines and variables for clarity
Walter van Niftrik
2016-03-09
ADL: Add more #defines for literals
Walter van Niftrik
2016-03-09
ADL: Rename Room struct fields
Walter van Niftrik
2016-03-09
ADL: Use #defines instead of literals
Walter van Niftrik
2016-03-09
ADL: Rename Item struct fields
Walter van Niftrik
2016-03-09
ADL: Use #defines instead of literals
Walter van Niftrik
2016-03-09
ADL: Move more functionality into base class
Walter van Niftrik
2016-03-09
ADL: Rename adl_v1.cpp/h to hires1.cpp/h
Walter van Niftrik
2016-03-09
ADL: Rename AdlEngine_v1 to HiRes1Engine
Walter van Niftrik
2016-03-09
ADL: Remove dead code
Walter van Niftrik
2016-03-09
ADL: Move members into base class
Walter van Niftrik
2016-03-09
ADL: Clean-up string handling
Walter van Niftrik
2016-03-09
ADL: Rename game type
Walter van Niftrik
2016-03-09
ADL: Initial check-in for ADL engine
Walter van Niftrik
2016-03-09
SWORD25: Fix error after changing language in-game with the data file distrib...
Thierry Crozat
2016-03-09
SCUMM: Fix bugs #7070, #7071.
Johannes Schickel
2016-03-08
SCI: Fix build with SCI32 disabled.
Johannes Schickel
2016-03-08
SCI: Slight template formatting fixes.
Johannes Schickel
2016-03-08
SCI: Add missing namespace comments in graphics/.
Johannes Schickel
2016-03-08
SCI: Spacing
Filippos Karapetis
2016-03-08
SCI: Split color remapping functionality into a separate class
Filippos Karapetis
2016-03-08
SCI: Update the game ID of a workaround that's only used in QFG4 demo
Filippos Karapetis
2016-03-08
SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete
Filippos Karapetis
2016-03-08
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
Filippos Karapetis
2016-03-08
LAB: Remove gap handling from removeSaveState.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Fix formatting.
Johannes Schickel
2016-03-08
SCI32: Clean up kIsOnMe and fix rounding bug
Colin Snover
2016-03-07
SCI32: Add unnecessary micro-optimisation to palette merging code
Colin Snover
2016-03-07
SCI32: Fix palette color overflow
Colin Snover
2016-03-07
SCI32: Actually use the BitmapFlags enum
Colin Snover
2016-03-07
SCI32: Enable GfxPalette32::cycleAllPause
Colin Snover
2016-03-07
SCI32: Implement kBitmapDrawText
Colin Snover
2016-03-07
SCI32: Move in-memory bitmap read/write into its own class
Colin Snover
2016-03-08
SCI: Truncate channel data in case it goes beyond resource size
Martin Kiewitz
2016-03-08
SCI: Script patch for ending glitch in multilingual kq5
Martin Kiewitz
2016-03-07
SCI32: Change magnifier warning to error
Colin Snover
2016-03-07
SCI32: Clean up renderer code a bit more
Colin Snover
2016-03-07
SCI32: Add reg_t comparisons for graphics sorting
Colin Snover
2016-03-07
SCI32: Add debugger command to view screen items in the visible plane list
Colin Snover
2016-03-07
SCI32: Fix adding too many items to drawlist
Willem Jan Palenstijn
2016-03-07
AD: Remove leftover debug messages
Eugene Sandulenko
2016-03-07
WAGE: Added games from Joshua's Worlds 1.0
Eugene Sandulenko
2016-03-07
WAGE: Use new AD flag for autogenerating targets for fangames
Eugene Sandulenko
2016-03-07
WAGE: Added couple more games to detection
Eugene Sandulenko
2016-03-07
AD: Added new flag for autogenerating game target from extra information
Eugene Sandulenko
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