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2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09MADS: Phantom: Remove dummy scene handlerStrangerke
2015-11-09MADS: Phantom: Update erroneous comments concerning Section HandlersStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-11-09MADS: Phantom: Implement stopWalker()Strangerke
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
(rework parts of the code + improve naming of variables/functions)
2015-11-09MADS: Phantom: Implement unhandledAction()Strangerke
2015-11-09MADS: Phantom: Implement doObjectAction()Strangerke
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
This is used to conditionally display additional background objects. Also, added a TODO in Scene::deleteSequence()
2015-11-09MADS: Phantom: Only force a reset of scaling velocity when the section changesStrangerke
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke
2015-11-09MADS: Phantom: Remove an erroneous TODOStrangerke
2015-11-08MADS: Phantom: Add scene 506Strangerke
2015-11-08MADS: Phantom: Implement scene 505Strangerke
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-11-07MADS: Phantom: Implement scene 504Strangerke
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2015-11-06MADS: Phantom: Initialize missing scene info so that Raoul is visibleFilippos Karapetis
2015-11-05MADS: Phantom: Improve a bit Scene502::getPanelInfoStrangerke
2015-11-05MADS: Phantom: Implement scene 502 (except palette cycling)Strangerke
2015-11-04MADS: Phantom: Implement scene 501Strangerke
2015-11-04WINTERMUTE: Fix mismatched free/delete Valgrind warningTorbjörn Andersson
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it.
2015-11-04MADS: Phantom: Implement generic scene 5xxStrangerke
2015-11-04MADS: Phantom: Remove obsolete comment, fix the use of a booleanStrangerke
2015-11-04MADS: Phantom: Add more Catacombs functionsStrangerke
2015-11-03MADS: Phantom: Phantom isn't naughty!Strangerke
2015-11-03MADS: Phantom: Implement exitCatacombsStrangerke
2015-11-03MADS: Phantom: Implement setupCatacombsStrangerke
2015-11-03MADS: Phantom: Implement scene 456Strangerke
2015-11-02MADS: Phantom: Janitorial - Remove extra spacesStrangerke
2015-11-02MADS: Phantom: Implement scene 453Strangerke
2015-11-02MADS: Phantom: Implement scene 410Strangerke
2015-11-01MADS: Phantom: Remove parasite character which breaks compilationStrangerke
2015-11-01MADS: Phantom: Implement scene 409Strangerke
2015-11-01MADS: Phantom: Implement scene 408Strangerke
2015-10-31MADS: Phantom: Implement scene 407Strangerke
2015-10-31MADS: Phantom: Add scene 406Strangerke
2015-10-30MADS: Phantom: Implement scene 404Strangerke
2015-10-30MADS: Phantom: Implement scene 403Strangerke
2015-10-30MADS: Phantom: Implement scene 401Strangerke