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2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24renamed some fields for clarificationGregory Montoir
svn-id: r28184
2007-07-24fixed some issues in pathfinding codeGregory Montoir
svn-id: r28183
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-07-23Fix regression, the incorrect key was been used for highlighting items in ↵Travis Howell
Simon the Sorcerer 1/2. svn-id: r28179
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
svn-id: r28173
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
svn-id: r28158
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
svn-id: r28155
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
svn-id: r28152
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
svn-id: r28151
2007-07-19Some small updates on the IHNM demoFilippos Karapetis
svn-id: r28146
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
svn-id: r28144
2007-07-19IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demoFilippos Karapetis
svn-id: r28143
2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵Filippos Karapetis
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
svn-id: r28138
2007-07-17added english and spanish version of drascula detectionPaweł Kołodziejski
svn-id: r28132
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
svn-id: r28130
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-17Possible fix for bug 1754613, part 2: changed the way compressed digital ↵Filippos Karapetis
music is detected svn-id: r28127
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed ↵Filippos Karapetis
music.rsc file when the rest of the data files are compressed svn-id: r28126
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
svn-id: r28125
2007-07-16Add Bear Stormin'Eugene Sandulenko
svn-id: r28121
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
svn-id: r28119
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵Kari Salminen
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
svn-id: r28112
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵Max Horn
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110
2007-07-15Added new Mac SCUMM MD5, tracker #1749232Max Horn
svn-id: r28108
2007-07-15Refactored selectCharacter so that menu code doesn't need auxiliary buffer ↵Nicola Mettifogo
kBit2 anymore. svn-id: r28106
2007-07-15To loop a music track forever, the number of loops is set to 0Filippos Karapetis
svn-id: r28105
2007-07-15ITE: looping of compressed digital music is now done by the respective ↵Filippos Karapetis
compressed streams themselves svn-id: r28104
2007-07-15Screen update is no more triggered automatically when performing full ↵Nicola Mettifogo
screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have ↵Filippos Karapetis
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095
2007-07-15ITE: Music looping works now with compressed digital music. However, there's ↵Filippos Karapetis
still a small pause when a track restarts svn-id: r28082
2007-07-14Fixed compilation.Torbjörn Andersson
svn-id: r28078
2007-07-14ITE: Fixed some more incorrect dots on dialog buttonsFilippos Karapetis
svn-id: r28077
2007-07-14ITE: Fixed some of the incorrectly drawn dots of the menu buttonsFilippos Karapetis
svn-id: r28076
2007-07-14Renamed a variable, so that it makes more senseFilippos Karapetis
svn-id: r28072
2007-07-14Some more updates for looping of compressed digital music. It's still not ↵Filippos Karapetis
working, though svn-id: r28071
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
svn-id: r28070
2007-07-14Cleanup of the digital music code. Now all kinds of music (uncompressed and ↵Filippos Karapetis
compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069
2007-07-14Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵Filippos Karapetis
Sprite priority in rat caves" svn-id: r28064